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Where did my options go? - The New Paradigm
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<blockquote data-quote="Lizard" data-source="post: 4290097" data-attributes="member: 1054"><p>3.0 -- NOT 3.5 -- had rules for "half levels" in the DMG to let you begin a multiclass at first level. I saw them used once, and they were nifty, but I guess they were too weak or too strong and so were dropped.</p><p></p><p>IAE, yeah, the F/MU is hard to pull off well, but it is a classic archetype for us old 1e-ers. And eladrin seem built for it. I looked at doing it the other way -- Wizard (Fighter), but it seems that fighters get a lot more from dabbling in magic than vice-versa. Melee abilities aren't useful when you've got crap for hit points and no armor proficiency. Scorching Burst/Encounter > Cleave/Encounter.</p><p></p><p>And simply to clarify again, I'm not disappointed in the outcome of my experiment, just in the process and the feeling my choices were constrained to a small set. The hardest choice was which wizard at-will to take: Scorching Burst is good, but all of them except Magic Missile could be useful to a melee combatant. (MM is single target damage with no cool effects, and that's what a frackin' SWORD is for. Without the 'never miss' feature, it's not useful for a fighter that I can see.)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4290097, member: 1054"] 3.0 -- NOT 3.5 -- had rules for "half levels" in the DMG to let you begin a multiclass at first level. I saw them used once, and they were nifty, but I guess they were too weak or too strong and so were dropped. IAE, yeah, the F/MU is hard to pull off well, but it is a classic archetype for us old 1e-ers. And eladrin seem built for it. I looked at doing it the other way -- Wizard (Fighter), but it seems that fighters get a lot more from dabbling in magic than vice-versa. Melee abilities aren't useful when you've got crap for hit points and no armor proficiency. Scorching Burst/Encounter > Cleave/Encounter. And simply to clarify again, I'm not disappointed in the outcome of my experiment, just in the process and the feeling my choices were constrained to a small set. The hardest choice was which wizard at-will to take: Scorching Burst is good, but all of them except Magic Missile could be useful to a melee combatant. (MM is single target damage with no cool effects, and that's what a frackin' SWORD is for. Without the 'never miss' feature, it's not useful for a fighter that I can see.) [/QUOTE]
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Where did my options go? - The New Paradigm
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