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Where did my options go? - The New Paradigm
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<blockquote data-quote="ladydeath" data-source="post: 4290166" data-attributes="member: 69096"><p><strong>How about these apples...</strong></p><p></p><p>I think 4e is a lovely table top miniatures game. The combat is fluid. Is takes a relatively short deal of time to create a "character" but there are a few problems. Has anybody got any answers to these questions.</p><p></p><p>1. If I am a warlock once I choose to make a pact where are my choices in my abilities? It seems that if I choose to be a fey warlock all of my abilities from level 1 on have already been decided.</p><p></p><p>2. I understand that if I want to make a fighter/archer I can just choose to be a ranger. But what if I would like to have a fighter, sorry character, who can use all sorts of weapons and not specialize in using just one. The fighter doesn't get ANY ranged at will abilities and the ranger only has two weapon melee abilities. How would my character survive in a gladitorial game?</p><p></p><p>3. I like spellcasters. In 4e all wizards get at will ranged attack spells. Not bad but what if I wanted to make an illusionist? Or a conjurer. Sorry can't do that anymore.</p><p></p><p>4. There used to be different kinds of rogues. Facemen, thugs, conmen, cat burglars. Now every rogue (or anyone with the thievery skill) is just as good at picking locks as they are at picking pockets or disarming traps. What if I just want a pickpocket? I guess I can just ignore my characters other abilities.</p><p></p><p></p><p>It seems to me that character creation in 4e was more about dumbing down the process and concentrating on miniatures fighting. Don't get me wrong, miniature combat is a great time but it is not roleplaying. </p><p></p><p>4e does have some good stuff. Minions are great. I like some of the new monster special abilities. But I'm not too sure about character development. Why can't a fighter be artillery or a rogue the leader?</p></blockquote><p></p>
[QUOTE="ladydeath, post: 4290166, member: 69096"] [b]How about these apples...[/b] I think 4e is a lovely table top miniatures game. The combat is fluid. Is takes a relatively short deal of time to create a "character" but there are a few problems. Has anybody got any answers to these questions. 1. If I am a warlock once I choose to make a pact where are my choices in my abilities? It seems that if I choose to be a fey warlock all of my abilities from level 1 on have already been decided. 2. I understand that if I want to make a fighter/archer I can just choose to be a ranger. But what if I would like to have a fighter, sorry character, who can use all sorts of weapons and not specialize in using just one. The fighter doesn't get ANY ranged at will abilities and the ranger only has two weapon melee abilities. How would my character survive in a gladitorial game? 3. I like spellcasters. In 4e all wizards get at will ranged attack spells. Not bad but what if I wanted to make an illusionist? Or a conjurer. Sorry can't do that anymore. 4. There used to be different kinds of rogues. Facemen, thugs, conmen, cat burglars. Now every rogue (or anyone with the thievery skill) is just as good at picking locks as they are at picking pockets or disarming traps. What if I just want a pickpocket? I guess I can just ignore my characters other abilities. It seems to me that character creation in 4e was more about dumbing down the process and concentrating on miniatures fighting. Don't get me wrong, miniature combat is a great time but it is not roleplaying. 4e does have some good stuff. Minions are great. I like some of the new monster special abilities. But I'm not too sure about character development. Why can't a fighter be artillery or a rogue the leader? [/QUOTE]
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