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Where did my options go? - The New Paradigm
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<blockquote data-quote="gamersgambit" data-source="post: 4290201" data-attributes="member: 66022"><p>The above sentiment is, actually, one of the places where I believe 4th edition shines particularly well in the way that the OP mentions.</p><p></p><p>Consider that the situation above is akin to the relationship problems that develop in that classic situation where partner A works and slaves so that partner B can go through law school/med school/whatever and then finds themselves, once partner B is done with their schooling and making a million dollars, relegated to a secondary role, feeling as if they've given up their lives and career options to help out their partner and now are at a loss for what to do.</p><p></p><p>While this -has been- the paradigm for 3.5 for the most part--the poster quoted above acknowledges that everyone understands it and those he's played with have no problems with it--the paradigm shift in 4e removes that. No, wizards are no longer the gods of reality in 4e; yes, fighters (and other classes) are now their peers; but I find that remarkably /refreshing/. The "defenders" are no longer mere meatshields, serving in 3.5 as the functional equivalent of 4e minions with a couple neat encounter abilities (and while they had more hit points, they could often be functionally negated with a single spell or two--or a simple 5' step away...), but actual threats that Stoneskin/Repulsion/Anti-Magic Zone/save-or-die-spells/flight/20" teleport/5-foot-step can't render meaningless. Everyone at the game table, regardless of class, has potent and useful abilities throughout their careers.</p><p></p><p>It is primarily for this reason that I'm happy with 4e. Character build option paradigm for a fighter meant struggling to attempt to remain relevant, often through extreme specialization, in a world where wizards didn't have to worry about that so much since they had so many options. Tactical build options make the world a much more interesting place...</p></blockquote><p></p>
[QUOTE="gamersgambit, post: 4290201, member: 66022"] The above sentiment is, actually, one of the places where I believe 4th edition shines particularly well in the way that the OP mentions. Consider that the situation above is akin to the relationship problems that develop in that classic situation where partner A works and slaves so that partner B can go through law school/med school/whatever and then finds themselves, once partner B is done with their schooling and making a million dollars, relegated to a secondary role, feeling as if they've given up their lives and career options to help out their partner and now are at a loss for what to do. While this -has been- the paradigm for 3.5 for the most part--the poster quoted above acknowledges that everyone understands it and those he's played with have no problems with it--the paradigm shift in 4e removes that. No, wizards are no longer the gods of reality in 4e; yes, fighters (and other classes) are now their peers; but I find that remarkably /refreshing/. The "defenders" are no longer mere meatshields, serving in 3.5 as the functional equivalent of 4e minions with a couple neat encounter abilities (and while they had more hit points, they could often be functionally negated with a single spell or two--or a simple 5' step away...), but actual threats that Stoneskin/Repulsion/Anti-Magic Zone/save-or-die-spells/flight/20" teleport/5-foot-step can't render meaningless. Everyone at the game table, regardless of class, has potent and useful abilities throughout their careers. It is primarily for this reason that I'm happy with 4e. Character build option paradigm for a fighter meant struggling to attempt to remain relevant, often through extreme specialization, in a world where wizards didn't have to worry about that so much since they had so many options. Tactical build options make the world a much more interesting place... [/QUOTE]
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