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Where did my options go? - The New Paradigm
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<blockquote data-quote="Reynard" data-source="post: 4291351" data-attributes="member: 467"><p>Define "balance", because the 4E definition is a new definition, one made specifically for 4E. it means balance and parity over the course of a single encounter, which has never, ever been an aspect of balance in D&D in any previous edition. The wizard and cleric were quite balanced in 1E and 2E (for very different reasons) and, assuming a DM that enforces the actual rules, pretty well balanced in 3E, <em><strong>over the course of the game</strong></em>. This last bit is important because D&D has always been intended to play over the long term. Early weak levels balance out powerful high levels; role-playing restrictions balance out power disparities.</p><p></p><p>The reason balance is different in 4E is because the nature of the game and the intended style of play has changed. The entire "culture" of D&D has been altered to be "get together with your buds, throw some dice and drink some Buds," an attempt to take a very niche hobby rewarded by its devotion to that niche and attempt to make it mainstream (or, at least as mainstream as WoW). It won't work. those powergamers and deep immersion simulationists, neither of which is supported by 4E, might make up a minority of the players but they make up a majority of the purchasers -- who are the truly important ones. As such, it will not take long for splats dedicated to the number crunchers and the world builders start coming out. They'll buy 'em.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4291351, member: 467"] Define "balance", because the 4E definition is a new definition, one made specifically for 4E. it means balance and parity over the course of a single encounter, which has never, ever been an aspect of balance in D&D in any previous edition. The wizard and cleric were quite balanced in 1E and 2E (for very different reasons) and, assuming a DM that enforces the actual rules, pretty well balanced in 3E, [i][b]over the course of the game[/b][/i][b][/b]. This last bit is important because D&D has always been intended to play over the long term. Early weak levels balance out powerful high levels; role-playing restrictions balance out power disparities. The reason balance is different in 4E is because the nature of the game and the intended style of play has changed. The entire "culture" of D&D has been altered to be "get together with your buds, throw some dice and drink some Buds," an attempt to take a very niche hobby rewarded by its devotion to that niche and attempt to make it mainstream (or, at least as mainstream as WoW). It won't work. those powergamers and deep immersion simulationists, neither of which is supported by 4E, might make up a minority of the players but they make up a majority of the purchasers -- who are the truly important ones. As such, it will not take long for splats dedicated to the number crunchers and the world builders start coming out. They'll buy 'em. [/QUOTE]
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Where did my options go? - The New Paradigm
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