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Where did my options go? - The New Paradigm
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<blockquote data-quote="Hussar" data-source="post: 4291611" data-attributes="member: 22779"><p>"Over the course of the campaign"? No, this is not balance. This is two periods of imbalance which does not equal balance. </p><p></p><p>What it means is, half the time, someone is useless, and the other half the time, the other guy is useless. That's not balance.</p><p></p><p>The sooner people realize that two points of imbalance do not equal a balanced system, the sooner we'll have better games. </p><p></p><p>3e tried to have class parity at all levels and failed. It wasn't bad though. It kept the sweet spot for about half the levels, where no one was really more powerful than anyone else. For the most part. Unless you played a bard. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But, this has always been the holy grail of game design - making a level based system where everyone is roughly equal in effectiveness at all points in the game. 1e and 2e failed miserably at this. The M/U was a dagger throwing peasant for 4 levels and then par for about two levels, then totally dominating after that. 3e managed to spread that out over more levels.</p><p></p><p>Hopefully, 4e will succeed at spreading it out over 30 levels and the entire campaign. </p><p></p><p>So, let me repeat, two points of imbalance =/= a balanced system. It just means that the system is broken at two different points.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4291611, member: 22779"] "Over the course of the campaign"? No, this is not balance. This is two periods of imbalance which does not equal balance. What it means is, half the time, someone is useless, and the other half the time, the other guy is useless. That's not balance. The sooner people realize that two points of imbalance do not equal a balanced system, the sooner we'll have better games. 3e tried to have class parity at all levels and failed. It wasn't bad though. It kept the sweet spot for about half the levels, where no one was really more powerful than anyone else. For the most part. Unless you played a bard. :) But, this has always been the holy grail of game design - making a level based system where everyone is roughly equal in effectiveness at all points in the game. 1e and 2e failed miserably at this. The M/U was a dagger throwing peasant for 4 levels and then par for about two levels, then totally dominating after that. 3e managed to spread that out over more levels. Hopefully, 4e will succeed at spreading it out over 30 levels and the entire campaign. So, let me repeat, two points of imbalance =/= a balanced system. It just means that the system is broken at two different points. [/QUOTE]
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Where did my options go? - The New Paradigm
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