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Where did my options go? - The New Paradigm
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<blockquote data-quote="Reynard" data-source="post: 4291829" data-attributes="member: 467"><p>Subsystems are a good thing: they are plug and play. Integration causes problems with modification and /or introduction of new stuuf. Example: some d20 products, including WotC's tried to broaden play through the use of feats. this is ba dbecause you are telling players they can't be Beowulf -- they can't be a badass and rule a nation, because they've a limited number of coolness resource points (feats) and now they have to spend them on leadership stuff. PHBII got it right, I think, because it created new subsystems for joining or running an organization not dependent on using already scarce resources to do these things. But now I am drifting way off topic...</p><p> </p><p></p><p></p><p>The reason i brought it up is because the "balance for encounters" thing is predicated around a narrow playstyle: kill and take, whereas balance over the course of a campaign is built around a broader set of playstyle assumptions.</p><p></p><p>Don't get me wrong: I understand why they did it, and I understand why many people like it that way. But I think it is short sighted to assume that the whole game should be built to accomodate this playstyle. IME, people start out playing like that -- wanting to be a badass and get loot -- and eventually either drift away of change their playstyle to encompass more things as the possibilities spread out before them. If those possibilities don't exist or are obscurred by a very strongly presented (in mechanics of gameplay, I mean) preferred playstyle, they'll just stop.</p><p></p><p>A while back, I did a poll about what percentage of 3E play was combat and the spread was amazing -- aside from the extreme ends of the spectrum (I did it by 10% increments), every catergory was well represented. Some people like 70% combat, and an equal number like 20% and the people at 50% weren't that much larger of a percentage. Obviously, WotC's market research showed something different. I never did do the poll to find out how important people thought it was that their character be as effective in combat as the other PCs, though.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4291829, member: 467"] Subsystems are a good thing: they are plug and play. Integration causes problems with modification and /or introduction of new stuuf. Example: some d20 products, including WotC's tried to broaden play through the use of feats. this is ba dbecause you are telling players they can't be Beowulf -- they can't be a badass and rule a nation, because they've a limited number of coolness resource points (feats) and now they have to spend them on leadership stuff. PHBII got it right, I think, because it created new subsystems for joining or running an organization not dependent on using already scarce resources to do these things. But now I am drifting way off topic... The reason i brought it up is because the "balance for encounters" thing is predicated around a narrow playstyle: kill and take, whereas balance over the course of a campaign is built around a broader set of playstyle assumptions. Don't get me wrong: I understand why they did it, and I understand why many people like it that way. But I think it is short sighted to assume that the whole game should be built to accomodate this playstyle. IME, people start out playing like that -- wanting to be a badass and get loot -- and eventually either drift away of change their playstyle to encompass more things as the possibilities spread out before them. If those possibilities don't exist or are obscurred by a very strongly presented (in mechanics of gameplay, I mean) preferred playstyle, they'll just stop. A while back, I did a poll about what percentage of 3E play was combat and the spread was amazing -- aside from the extreme ends of the spectrum (I did it by 10% increments), every catergory was well represented. Some people like 70% combat, and an equal number like 20% and the people at 50% weren't that much larger of a percentage. Obviously, WotC's market research showed something different. I never did do the poll to find out how important people thought it was that their character be as effective in combat as the other PCs, though. [/QUOTE]
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