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Where did my options go? - The New Paradigm
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<blockquote data-quote="GnomeWorks" data-source="post: 4292624" data-attributes="member: 162"><p>This approach made sense to me, but you're right - it ultimately made you mechanically inferior, if you chose the wrong pairing (I'm playing a 3.5 fighter/rogue at the moment, and it is fantastic, so not all combinations are bad ones).</p><p></p><p>I think the problem with 3.5-style multiclassing is that the classes all have different resource-management styles, which also impacts the strength of their abilities: fighters can use their feats all the time, so they are generally of less mechanical impact than a wizard's Vancian spells. The abilities are perhaps too silo'd, in such a way that you cannot meaningfully combine them in one character to produce something roughly equal to another single-classed character.</p><p></p><p>I imagine that 4e would be able to handle 3.5-style multiclassing much better, except that they backed off a step and made all the classes "top-heavy," and also made a few new class-based mechanics that would be difficult to make sense out of if 3.5-style multiclassing were allowed (healing surges and hp/level, specifically, though I imagine there are more).</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4292624, member: 162"] This approach made sense to me, but you're right - it ultimately made you mechanically inferior, if you chose the wrong pairing (I'm playing a 3.5 fighter/rogue at the moment, and it is fantastic, so not all combinations are bad ones). I think the problem with 3.5-style multiclassing is that the classes all have different resource-management styles, which also impacts the strength of their abilities: fighters can use their feats all the time, so they are generally of less mechanical impact than a wizard's Vancian spells. The abilities are perhaps too silo'd, in such a way that you cannot meaningfully combine them in one character to produce something roughly equal to another single-classed character. I imagine that 4e would be able to handle 3.5-style multiclassing much better, except that they backed off a step and made all the classes "top-heavy," and also made a few new class-based mechanics that would be difficult to make sense out of if 3.5-style multiclassing were allowed (healing surges and hp/level, specifically, though I imagine there are more). [/QUOTE]
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Where did my options go? - The New Paradigm
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