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Where did my options go? - The New Paradigm
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<blockquote data-quote="Spatula" data-source="post: 4294347" data-attributes="member: 2198"><p>It's extremely suboptimal for fighters in 3e, as well - you need large per-attack damage bonuses (like sneak attack dice) to make the feat and attack-penalty hits worth it, vs using a 2Her and PA, and fighters don't get such bonuses. So nothing has changed as far as the Fighter class and TWFing.</p><p></p><p>I reject the entire premise. It's funny, before 4e the argument was that damage spells were too weak because they still do the same damage they've always done, but monster HP exploded in 3e. Now suddenly wizards are the uberest of the uber. What spellcasters are great for, in 3e at least, is utility stuff - scry, teleport, invisibility, etc. And in that realm they just ridiculously better than anyone else, and make skills a little useless. But their damage output just doesn't compare to what non-casters can dish out.</p><p></p><p>Admittedly I run a mostly core game. If you want to allow poorly designed and tested material into your game willy-nilly, that's your own fault.</p><p></p><p>Yeah. Some people just get hung up terminology and can't see that the whole concept has changed.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4294347, member: 2198"] It's extremely suboptimal for fighters in 3e, as well - you need large per-attack damage bonuses (like sneak attack dice) to make the feat and attack-penalty hits worth it, vs using a 2Her and PA, and fighters don't get such bonuses. So nothing has changed as far as the Fighter class and TWFing. I reject the entire premise. It's funny, before 4e the argument was that damage spells were too weak because they still do the same damage they've always done, but monster HP exploded in 3e. Now suddenly wizards are the uberest of the uber. What spellcasters are great for, in 3e at least, is utility stuff - scry, teleport, invisibility, etc. And in that realm they just ridiculously better than anyone else, and make skills a little useless. But their damage output just doesn't compare to what non-casters can dish out. Admittedly I run a mostly core game. If you want to allow poorly designed and tested material into your game willy-nilly, that's your own fault. Yeah. Some people just get hung up terminology and can't see that the whole concept has changed. [/QUOTE]
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Where did my options go? - The New Paradigm
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