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*Pathfinder & Starfinder
Where did my options go? - The New Paradigm
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<blockquote data-quote="ravenight" data-source="post: 4306402" data-attributes="member: 69229"><p>Your entire complaint here is "I want to call my character a rogue, but play like a fighter" or "I want to call my character a wizard, but play like a rogue" or whatever. It has nothing to do with the flexibility of the system and everything to do with you defining your character by the name of their 3e class.</p><p></p><p>"A wizard that's not a controller" means a spellcasting class that doesn't do lots of area effect damage, debuff and terrain-changing spells. Not only are there already 2 that exist (Warlock and Cleric), but you can even make this character by playing as the Wizard class and taking a significant amount of another class to supplement your damage or healing or whatever it is that you'd like to do that doesn't involve AoEs.</p><p></p><p>The point is, stop getting offended by WotC applying terms to describe the way classes act in combat and just think about what character you want to play, then figure out how you can play that character in the game. If you want to play a sneaky, self-serving, non-spellcasting, offensive warrior with a huge sword, play a Ranger/Fighter, Fighter/Ranger or Warlord/Ranger. Don't take powers that do generous things (so you might take a Warlord power that commands an ally to attack, but not one that buffs your allies), don't use any free abilities you get that do generous things (is it really so bad to have an ability and not use it?) and just play the guy the way you want. I'm sorry that you used to get to do completely absurd damage by sneakily attacking several times a round with an enormous sword, but that's not how 4e does combat. There are plenty of playable builds, and the obsession over what is "suboptimal" is silly. If you want to be absolutely sure that you get every +1 and use every ability each day, and are a tweaked-out max-damage machine, then yes, you are limited in what you can build, but that's trivially true - it is not possible to create a system with variations in power level between builds that doesn't limit which builds are perfectly optimized.</p><p></p><p>So basically, I don't understand where your complaint has any basis at all. You want to use a big sword, sneak around and be selfish - no problem, the rules accommodate that completely. You want to not be overwhelmed in combat as a result? Also possible. You want to make the optimal selfish warrior with a big sword? Also possible. So what exactly is the problem?</p></blockquote><p></p>
[QUOTE="ravenight, post: 4306402, member: 69229"] Your entire complaint here is "I want to call my character a rogue, but play like a fighter" or "I want to call my character a wizard, but play like a rogue" or whatever. It has nothing to do with the flexibility of the system and everything to do with you defining your character by the name of their 3e class. "A wizard that's not a controller" means a spellcasting class that doesn't do lots of area effect damage, debuff and terrain-changing spells. Not only are there already 2 that exist (Warlock and Cleric), but you can even make this character by playing as the Wizard class and taking a significant amount of another class to supplement your damage or healing or whatever it is that you'd like to do that doesn't involve AoEs. The point is, stop getting offended by WotC applying terms to describe the way classes act in combat and just think about what character you want to play, then figure out how you can play that character in the game. If you want to play a sneaky, self-serving, non-spellcasting, offensive warrior with a huge sword, play a Ranger/Fighter, Fighter/Ranger or Warlord/Ranger. Don't take powers that do generous things (so you might take a Warlord power that commands an ally to attack, but not one that buffs your allies), don't use any free abilities you get that do generous things (is it really so bad to have an ability and not use it?) and just play the guy the way you want. I'm sorry that you used to get to do completely absurd damage by sneakily attacking several times a round with an enormous sword, but that's not how 4e does combat. There are plenty of playable builds, and the obsession over what is "suboptimal" is silly. If you want to be absolutely sure that you get every +1 and use every ability each day, and are a tweaked-out max-damage machine, then yes, you are limited in what you can build, but that's trivially true - it is not possible to create a system with variations in power level between builds that doesn't limit which builds are perfectly optimized. So basically, I don't understand where your complaint has any basis at all. You want to use a big sword, sneak around and be selfish - no problem, the rules accommodate that completely. You want to not be overwhelmed in combat as a result? Also possible. You want to make the optimal selfish warrior with a big sword? Also possible. So what exactly is the problem? [/QUOTE]
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Where did my options go? - The New Paradigm
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