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Where did random hit points come from?
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<blockquote data-quote="Blood Jester" data-source="post: 2717183" data-attributes="member: 922"><p>I see it as, you are supposed to have a random but equal chance in <em>actions</em> but core abilities/skills/powers are all balanced to a standard model so that everyone gets a fair shot at being a contributor.</p><p></p><p>So in a system where you have point-buy for stats to keep the <em>totality</em> of ability scores equal (even when individual scores are not necessarily), random HP rolls make little sense.</p><p></p><p>Build two fighters, identical stats, identical Feats/skills, even identical equipment.</p><p></p><p>At 6th level it is easily possible to have one of them be *twice* as capable as the other. (Being a front-line combatant, durability = capability.)</p><p></p><p>This is not maxing out the probability curve, and I have been in campaigns where the disparities were greater.</p><p></p><p>I have also seen the proverbial Wizard > Fighter for HP in play, and it is silly.</p><p></p><p>I like the idea of fixed HP (based on class).</p><p></p><p>And I have pondered a reduced range HP system for years (for those who *must* roll), and it sounds like Iron Heroes has done something like I considered (need to get that book...).</p><p></p><p>This gives variety, but not the same level of disparity. And helps keep classes in their given rolls (Fighters always have more HP than Wizards for ex.).</p><p></p><p>(Self-edited-out a lot of other junk that made this post too long).</p></blockquote><p></p>
[QUOTE="Blood Jester, post: 2717183, member: 922"] I see it as, you are supposed to have a random but equal chance in [i]actions[/i] but core abilities/skills/powers are all balanced to a standard model so that everyone gets a fair shot at being a contributor. So in a system where you have point-buy for stats to keep the [i]totality[/i] of ability scores equal (even when individual scores are not necessarily), random HP rolls make little sense. Build two fighters, identical stats, identical Feats/skills, even identical equipment. At 6th level it is easily possible to have one of them be *twice* as capable as the other. (Being a front-line combatant, durability = capability.) This is not maxing out the probability curve, and I have been in campaigns where the disparities were greater. I have also seen the proverbial Wizard > Fighter for HP in play, and it is silly. I like the idea of fixed HP (based on class). And I have pondered a reduced range HP system for years (for those who *must* roll), and it sounds like Iron Heroes has done something like I considered (need to get that book...). This gives variety, but not the same level of disparity. And helps keep classes in their given rolls (Fighters always have more HP than Wizards for ex.). (Self-edited-out a lot of other junk that made this post too long). [/QUOTE]
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Where did random hit points come from?
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