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Where Did Rebuke Undead Go?
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<blockquote data-quote="feartheminotaur" data-source="post: 6826775" data-attributes="member: 6801354"><p>Necrotic or necromancy in relation to the undead is weird in 5e - example, Chilling Touch does necrotic damage, but actually has <em>more</em> harmful of an effect on undead (go figure...)</p><p></p><p>I always considered Turn and Rebuke the same thing - neither is actually controlling or buffing undead, but checking the undead with your divine power. I'd be inclined to remove the "must spend its turns trying to move as far away from as it can" and make it "cannot take any actions" since Turn presupposes the creature uses it's Action to Dash in addition its normal Move. </p><p></p><p>Notice that evil clerics, or death domain clerics, still have the "Destroy Undead" feature with the CR going up at 5th, 8th, 11th, 14th, and 17th. That always seemed strange - I'm an evil cleric, I make the dead undead, not the other way around! </p><p></p><p>I've considered changing "Destroy" to "Infuse" and allow either the destruction as the standard power (via evil overload) OR something similar to the "Undead Thralls" feature of the necromancer (with the CR of creatures you can infuse based on the cleric CR progression).</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6826775, member: 6801354"] Necrotic or necromancy in relation to the undead is weird in 5e - example, Chilling Touch does necrotic damage, but actually has [I]more[/I] harmful of an effect on undead (go figure...) I always considered Turn and Rebuke the same thing - neither is actually controlling or buffing undead, but checking the undead with your divine power. I'd be inclined to remove the "must spend its turns trying to move as far away from as it can" and make it "cannot take any actions" since Turn presupposes the creature uses it's Action to Dash in addition its normal Move. Notice that evil clerics, or death domain clerics, still have the "Destroy Undead" feature with the CR going up at 5th, 8th, 11th, 14th, and 17th. That always seemed strange - I'm an evil cleric, I make the dead undead, not the other way around! I've considered changing "Destroy" to "Infuse" and allow either the destruction as the standard power (via evil overload) OR something similar to the "Undead Thralls" feature of the necromancer (with the CR of creatures you can infuse based on the cleric CR progression). [/QUOTE]
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