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Where did the 6-8 encounter standard come from?
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<blockquote data-quote="flametitan" data-source="post: 7279878" data-attributes="member: 6822731"><p>Well, the idea with the fewer encounters is that they're harder so that the Monk feels like they're obligated to spend more Ki, like how your long rest casters are encouraged to throw more big spells. Hunter's Mark and Hex are designed to be flexible with the adventuring day. They should be useful whether your DM does a small number of encounters per rest or a lot of encounters per rest.</p><p></p><p>As for combats with more rounds taking longer, that's true, but 5e still doesn't have all of the possible things that could slow down 4e.</p><p></p><p>I'm not saying the 6-8 number doesn't work. I'm not saying wotc adventures don't assume it. I'm saying the DMG was just using it as an example, not as a set in stone, "The game becomes wildly unbalanced if you have a 4 encounter day," thing like it does with how the "Your party should ideally have two short rests per long rest" note is presented. It's an introductory sentence leading up to the adventuring day XP table, not a stand alone concept.</p></blockquote><p></p>
[QUOTE="flametitan, post: 7279878, member: 6822731"] Well, the idea with the fewer encounters is that they're harder so that the Monk feels like they're obligated to spend more Ki, like how your long rest casters are encouraged to throw more big spells. Hunter's Mark and Hex are designed to be flexible with the adventuring day. They should be useful whether your DM does a small number of encounters per rest or a lot of encounters per rest. As for combats with more rounds taking longer, that's true, but 5e still doesn't have all of the possible things that could slow down 4e. I'm not saying the 6-8 number doesn't work. I'm not saying wotc adventures don't assume it. I'm saying the DMG was just using it as an example, not as a set in stone, "The game becomes wildly unbalanced if you have a 4 encounter day," thing like it does with how the "Your party should ideally have two short rests per long rest" note is presented. It's an introductory sentence leading up to the adventuring day XP table, not a stand alone concept. [/QUOTE]
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Community
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Where did the 6-8 encounter standard come from?
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