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Where do DMs usually start out?
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<blockquote data-quote="Bran Blackbyrd" data-source="post: 2403919" data-attributes="member: 1710"><p>Unfortunately, for many years after I first discovered it, my involvement with D&D was limited to simply reading the rulebooks. My friends and I were pretty young then and none of us knew how to DM a game (nor did we want to, we wanted to be players). My friend's older brother introduced us to the game, but he wasn't around to run it or teach us how to do it ourselves.</p><p>Even so, running a published campaign world was never a consideration, I just wasn't interested. I figured I'd just make my own adventures (though creating a cohesive world never occurred to me). </p><p>One day I got a flyer from TSR for an upcoming campaign setting called planescape (I still have it, in fact) and I was instantly fascinated. I'm still not sure how the flyer managed to capture my imagination the way it did (or why I got it, I must have filled out a survey and they had my address, despite not owning many books). </p><p>As soon as the boxed set came out I grabbed it. For a while I did nothing but eat, breath and sleep Planescape. I was dying to get a Planescape campaign going but I only had a few friends and no one really had the time (a few barely had any idea how to play). Had I been able to play, I probably would have used the setting but make my own adventures. Perhaps I would have bought an adventure and used it. I got Something Wild just to see what it had to say about the Beastlands since I was a big fan of the Cat Lord from MMII and the DT illo of the Planescape era version.</p><p>My best friend Dave finally decided to run his own 2E campaign which we played for close to a year when 3E came out. We converted without hesitation, played for almost another year or so before he burned out and quit (a move partially prompted by my comment that I had an idea for my own campaign world, the dirty punk).</p><p>/longwindedness</p><p>Anyway, by the time we knew how to play and had the time/ability to get together I had my own campaign world already under construction...</p><p>I ran a few sessions of the campaign before things like college, jobs and players moving away made it fall apart. :\ At least the players seemed impressed with what they <em>did</em> get to play.</p></blockquote><p></p>
[QUOTE="Bran Blackbyrd, post: 2403919, member: 1710"] Unfortunately, for many years after I first discovered it, my involvement with D&D was limited to simply reading the rulebooks. My friends and I were pretty young then and none of us knew how to DM a game (nor did we want to, we wanted to be players). My friend's older brother introduced us to the game, but he wasn't around to run it or teach us how to do it ourselves. Even so, running a published campaign world was never a consideration, I just wasn't interested. I figured I'd just make my own adventures (though creating a cohesive world never occurred to me). One day I got a flyer from TSR for an upcoming campaign setting called planescape (I still have it, in fact) and I was instantly fascinated. I'm still not sure how the flyer managed to capture my imagination the way it did (or why I got it, I must have filled out a survey and they had my address, despite not owning many books). As soon as the boxed set came out I grabbed it. For a while I did nothing but eat, breath and sleep Planescape. I was dying to get a Planescape campaign going but I only had a few friends and no one really had the time (a few barely had any idea how to play). Had I been able to play, I probably would have used the setting but make my own adventures. Perhaps I would have bought an adventure and used it. I got Something Wild just to see what it had to say about the Beastlands since I was a big fan of the Cat Lord from MMII and the DT illo of the Planescape era version. My best friend Dave finally decided to run his own 2E campaign which we played for close to a year when 3E came out. We converted without hesitation, played for almost another year or so before he burned out and quit (a move partially prompted by my comment that I had an idea for my own campaign world, the dirty punk). /longwindedness Anyway, by the time we knew how to play and had the time/ability to get together I had my own campaign world already under construction... I ran a few sessions of the campaign before things like college, jobs and players moving away made it fall apart. :\ At least the players seemed impressed with what they [i]did[/i] get to play. [/QUOTE]
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