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Where do monsters come from?
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<blockquote data-quote="Altamont Ravenard" data-source="post: 2311142" data-attributes="member: 14700"><p>I'm currently working with a similar basis for a campaign. Monsters have had a lot of time to run amok, and humans are barely starting to make their place.</p><p></p><p>Shade's comment about humanoids was also a factor when I started to think about my campaign, and I've resolved it thusly:</p><p>There are 7 players races (5 human subraces, Allendils (mystical/mysterious telepath race that live among the humans), and Shaldiths (more savage but peaceful race that also live with the humans, but sometimes as slaves)), 1 major aboriginal enemy race (Hisskins, modified Yuan-tis), and 1 minor, unknown, super-enemy race (weird humanoids from who knows where). Apart from that, there are roving, savage, out of control barbaric tribes (mixed tribes of creatures with orc/bugbear/ogre/hill giant stats with the half-troll template), and that's basically it for "societies". No dozens of competing humanoid races in the world. You got your "good" guys (Humans, Allendils, Shaldiths), the major opponents (Hisskins), the super-freaky, super-intelligent alien world enemies, and the chaotic barbarians.</p><p></p><p>Humans (et al.) live in fortified, independant citadels, around which land has been somewhat cleaned up, but further away, you're likely to be eaten by many things with bigm nasty pointy teeth. Hisskins form small, secret villages, hidden from all. The other race, rare are those who even fathom their existence, and the barbarians lay waste to anything in their way. </p><p></p><p>As for monsters / beasts, they've had centuries, if not millenias to populate the land. Some sort of ecology has established itself. I certainly won't throw every monster from the MMI-III in the mix, but if you make a careful choice, I'm pretty sure you can come up with a somewhat plausible "food chain".</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 2311142, member: 14700"] I'm currently working with a similar basis for a campaign. Monsters have had a lot of time to run amok, and humans are barely starting to make their place. Shade's comment about humanoids was also a factor when I started to think about my campaign, and I've resolved it thusly: There are 7 players races (5 human subraces, Allendils (mystical/mysterious telepath race that live among the humans), and Shaldiths (more savage but peaceful race that also live with the humans, but sometimes as slaves)), 1 major aboriginal enemy race (Hisskins, modified Yuan-tis), and 1 minor, unknown, super-enemy race (weird humanoids from who knows where). Apart from that, there are roving, savage, out of control barbaric tribes (mixed tribes of creatures with orc/bugbear/ogre/hill giant stats with the half-troll template), and that's basically it for "societies". No dozens of competing humanoid races in the world. You got your "good" guys (Humans, Allendils, Shaldiths), the major opponents (Hisskins), the super-freaky, super-intelligent alien world enemies, and the chaotic barbarians. Humans (et al.) live in fortified, independant citadels, around which land has been somewhat cleaned up, but further away, you're likely to be eaten by many things with bigm nasty pointy teeth. Hisskins form small, secret villages, hidden from all. The other race, rare are those who even fathom their existence, and the barbarians lay waste to anything in their way. As for monsters / beasts, they've had centuries, if not millenias to populate the land. Some sort of ecology has established itself. I certainly won't throw every monster from the MMI-III in the mix, but if you make a careful choice, I'm pretty sure you can come up with a somewhat plausible "food chain". AR [/QUOTE]
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