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Where do monsters come from?
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<blockquote data-quote="Yair" data-source="post: 2312536" data-attributes="member: 10913"><p>Civilized areas in my games typically have no monsters in them. Occasionally monsters will awaken/be created/revealed, such as undead after a horrendous death or by evil clerics, demons summoned by mad cultists, dopplegangers running a political scam, or so on. But most adventuers in civilized lands focus on NPCs, not monsters.</p><p></p><p>Some areas are "wild", untamed by civilization. This includes the underdark, high mountains, certain forests and marshes, and so on. Some very powerful monsters also coexist with civilization - like a dragon that gets tribute, or the forest-faeries that gets a virgin sacrifice every year. My characters usually seek out such places, they go out of civilization and enter dangerous lands.</p><p></p><p>More prosaicly, most monsters (and races) in my current world were created by the elves or summoned from other planes of existence. The "native" monsters are things like dire animals or monstrous insects, assasin vines, and humans. Goblinoids, aberrations, monstrous humanoids, constructs, and so on were created through necromancy by the elves from this stock with the odd extraplanar specimen. The elves themselves, as well as the dwarves, are extraplanar in origin. </p><p>This limits the variety of encounters in the campaign to some degree, but not overly so as I can put any peg into the square hole if I push hard enough. It does allow me to sleep at night while having a fairly normal D&D world and assortment of PC races. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Yair, post: 2312536, member: 10913"] Civilized areas in my games typically have no monsters in them. Occasionally monsters will awaken/be created/revealed, such as undead after a horrendous death or by evil clerics, demons summoned by mad cultists, dopplegangers running a political scam, or so on. But most adventuers in civilized lands focus on NPCs, not monsters. Some areas are "wild", untamed by civilization. This includes the underdark, high mountains, certain forests and marshes, and so on. Some very powerful monsters also coexist with civilization - like a dragon that gets tribute, or the forest-faeries that gets a virgin sacrifice every year. My characters usually seek out such places, they go out of civilization and enter dangerous lands. More prosaicly, most monsters (and races) in my current world were created by the elves or summoned from other planes of existence. The "native" monsters are things like dire animals or monstrous insects, assasin vines, and humans. Goblinoids, aberrations, monstrous humanoids, constructs, and so on were created through necromancy by the elves from this stock with the odd extraplanar specimen. The elves themselves, as well as the dwarves, are extraplanar in origin. This limits the variety of encounters in the campaign to some degree, but not overly so as I can put any peg into the square hole if I push hard enough. It does allow me to sleep at night while having a fairly normal D&D world and assortment of PC races. :) [/QUOTE]
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