Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Where Do They Get Their Money, Part One
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="R_Chance" data-source="post: 7750847" data-attributes="member: 55149"><p>Weird as it seems after about 40 years the math is easy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It's flavor really. Just another small thing that separates the game setting from mundane life. There are tons of cultural and social variations that are part of the setting too. Feudalism, for one. In a world where people have levels and monsters exist feudalism seems a good bet. Of course you could just set it in a modern society with a modern government. How does feudalism "improve the game"? That's a big detail, but a world is made up of a those noticeable things and a myriad little details. </p><p></p><p>As for coin weights, exchange rates, purity and so on, the ancient Elvish Empire (Elvinesse) in my setting established the standards to which lesser peoples living among the ruins merely attempt to meet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Ancient coinage, still in use, is the standard against which newer coinage is measured. And yes, depending on the area minting coins may be restricted (to the royal mint), common among the nobility, or done by merchant guilds. Different coins may vary in purity , value etc. Details like that help build the world. In any event, exchange rates, along with many other things, are often traditional and if there is variation that's fine too. Barter is common in the country side but money eases trade (at all levels) in towns and cities. Specialization requires money to function smoothly and those in power want a coinage that allows trade and commerce to flourish. Unless, of course, your trying to sabotage another countries economy (it's been tried in my game).</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7750847, member: 55149"] Weird as it seems after about 40 years the math is easy :) It's flavor really. Just another small thing that separates the game setting from mundane life. There are tons of cultural and social variations that are part of the setting too. Feudalism, for one. In a world where people have levels and monsters exist feudalism seems a good bet. Of course you could just set it in a modern society with a modern government. How does feudalism "improve the game"? That's a big detail, but a world is made up of a those noticeable things and a myriad little details. As for coin weights, exchange rates, purity and so on, the ancient Elvish Empire (Elvinesse) in my setting established the standards to which lesser peoples living among the ruins merely attempt to meet :) Ancient coinage, still in use, is the standard against which newer coinage is measured. And yes, depending on the area minting coins may be restricted (to the royal mint), common among the nobility, or done by merchant guilds. Different coins may vary in purity , value etc. Details like that help build the world. In any event, exchange rates, along with many other things, are often traditional and if there is variation that's fine too. Barter is common in the country side but money eases trade (at all levels) in towns and cities. Specialization requires money to function smoothly and those in power want a coinage that allows trade and commerce to flourish. Unless, of course, your trying to sabotage another countries economy (it's been tried in my game). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Where Do They Get Their Money, Part One
Top