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General Tabletop Discussion
*TTRPGs General
Where Do They Get Their Money, Part One
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<blockquote data-quote="rmcoen" data-source="post: 7751076" data-attributes="member: 6692404"><p>One of my more "gritty details" campaigns definitely did the coinage variation. The current human kingdom used the PHB standards. The dwarves used square coins of differing sizes and metals. The elves did the circles-with-holes style, so their wealth could double as jewlery and music; they used some alternate materials for "money" as well, purely for the musical value when clinking against the metal coins. And then there were the "ancient human" coins found in long-lost dungeons and so on.</p><p></p><p>All of these could be spent in Ye Olde Village for their apparent value, despite antiquity or size. Most were worth the trip to a moneychanger in at least a provincial capital, though, to get actual metal-weight value. The truly rare were worth far more in the appropriate racial towns, or the human capital.</p><p></p><p>I even added in, from the collectors of such things, the concept of sets. A "full string" of elven money was worth 10% to 50% more than the total of the individual coins, for the musical benefits, for example. A "box" of dwarven coins was worth more, along the same lines, if the maker's mark matched...</p><p></p><p></p><p>It was a lot of work for me, and some bookkeeping work for the players, but it was well received. They liked "paid to guard caravan = standard coins; loot from yuan-ti temple in southern jungle = don't spend it, find collector!".</p></blockquote><p></p>
[QUOTE="rmcoen, post: 7751076, member: 6692404"] One of my more "gritty details" campaigns definitely did the coinage variation. The current human kingdom used the PHB standards. The dwarves used square coins of differing sizes and metals. The elves did the circles-with-holes style, so their wealth could double as jewlery and music; they used some alternate materials for "money" as well, purely for the musical value when clinking against the metal coins. And then there were the "ancient human" coins found in long-lost dungeons and so on. All of these could be spent in Ye Olde Village for their apparent value, despite antiquity or size. Most were worth the trip to a moneychanger in at least a provincial capital, though, to get actual metal-weight value. The truly rare were worth far more in the appropriate racial towns, or the human capital. I even added in, from the collectors of such things, the concept of sets. A "full string" of elven money was worth 10% to 50% more than the total of the individual coins, for the musical benefits, for example. A "box" of dwarven coins was worth more, along the same lines, if the maker's mark matched... It was a lot of work for me, and some bookkeeping work for the players, but it was well received. They liked "paid to guard caravan = standard coins; loot from yuan-ti temple in southern jungle = don't spend it, find collector!". [/QUOTE]
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Where Do They Get Their Money, Part One
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