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General Tabletop Discussion
*TTRPGs General
Where Do They Get Their Money? Part Two
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<blockquote data-quote="Kobold Boots" data-source="post: 7756635" data-attributes="member: 92239"><p>So don't use them the way you described and there won't be a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here's my version: </p><p></p><p>GM: Ok, having defeated the ancient Lich of the Thrice Fallen Citadel you soon discover the secret sealed passageway to the antechamber in which he held the ancient treasure... you're surrounded by what must be hundreds of thousands of coins and various items in a room that's better described as a great hall with ceilings that reach easily to the 20 or 30 ft mark.</p><p></p><p>Players: Score! Alright guys, camp down and set a defensive perimeter while we send 2 retainers and Horus back to charter a caravan to get this stuff back to town.</p><p></p><p>GM: (speaking as the conscience of one of the retainers) Keep in mind that this kind of horde could very well result in other adventurers coming in to take you out if rumors start filtering back to the wrong people. </p><p></p><p>Horus: Yes, good idea red shirt number 1. Best course of action is to contact the "bank" (templars, merchants guild,) and commission their small army to come in and catalog this stuff for the standard X% cut. It may take a while but we can go through what we have here with the appropriate support and walk out with what we can carry and the rest in bearer notes.</p><p></p><p>That is of course if the level of detail in your game would require/support this sort of thing and it would be fun to your players.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7756635, member: 92239"] So don't use them the way you described and there won't be a problem. :) Here's my version: GM: Ok, having defeated the ancient Lich of the Thrice Fallen Citadel you soon discover the secret sealed passageway to the antechamber in which he held the ancient treasure... you're surrounded by what must be hundreds of thousands of coins and various items in a room that's better described as a great hall with ceilings that reach easily to the 20 or 30 ft mark. Players: Score! Alright guys, camp down and set a defensive perimeter while we send 2 retainers and Horus back to charter a caravan to get this stuff back to town. GM: (speaking as the conscience of one of the retainers) Keep in mind that this kind of horde could very well result in other adventurers coming in to take you out if rumors start filtering back to the wrong people. Horus: Yes, good idea red shirt number 1. Best course of action is to contact the "bank" (templars, merchants guild,) and commission their small army to come in and catalog this stuff for the standard X% cut. It may take a while but we can go through what we have here with the appropriate support and walk out with what we can carry and the rest in bearer notes. That is of course if the level of detail in your game would require/support this sort of thing and it would be fun to your players. [/QUOTE]
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Where Do They Get Their Money? Part Two
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