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Where do you draw the line for ECLs?
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<blockquote data-quote="Vuron" data-source="post: 108552" data-attributes="member: 14"><p>Personally I don't care for maintaining the mythical balance and fairness that many people talk about. If it suits the storyline then sure go ahead and have a bugbear fighter join the rest of the party. However if the race chosen is simply to be used for powerleveling reasons then discourage it.</p><p></p><p>As a whole though if someone wanted to go with a roleplaying stretch and play a Bugbear Druid or a Lizardman Sorceror etc I would probably allow it if they came up with a decent background etc. Basically yes they could potentially disrupt some low level encounters but thier ECL would also significantly slow down thier advancement allowing the others to catch up. Remember that a ECL 5 PC defeating a EL1 encounter gives neglible experience to the ECL 5 member. As long as the PC is comfortable with "tanking" and advancing slow I see absolutely no reason to discourage this.</p><p></p><p>However I would discourage ECLs of greater than +3 or +4 simply because they do make planning worthwhile encounters more difficult.</p></blockquote><p></p>
[QUOTE="Vuron, post: 108552, member: 14"] Personally I don't care for maintaining the mythical balance and fairness that many people talk about. If it suits the storyline then sure go ahead and have a bugbear fighter join the rest of the party. However if the race chosen is simply to be used for powerleveling reasons then discourage it. As a whole though if someone wanted to go with a roleplaying stretch and play a Bugbear Druid or a Lizardman Sorceror etc I would probably allow it if they came up with a decent background etc. Basically yes they could potentially disrupt some low level encounters but thier ECL would also significantly slow down thier advancement allowing the others to catch up. Remember that a ECL 5 PC defeating a EL1 encounter gives neglible experience to the ECL 5 member. As long as the PC is comfortable with "tanking" and advancing slow I see absolutely no reason to discourage this. However I would discourage ECLs of greater than +3 or +4 simply because they do make planning worthwhile encounters more difficult. [/QUOTE]
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Where do you draw the line for ECLs?
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