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Where do you draw the line for ECLs?
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<blockquote data-quote="Kwalish Kid" data-source="post: 111794" data-attributes="member: 446"><p>There's nothing wrong with a game that descends into hack and slash. I have enjoyed many games of this type.</p><p></p><p>I am simply bringing to the fore the point that not all games need revolve upon the ability of one character in combat or in any other specific area of the game. Even with great disparities between the abilities of characters, a game can still be enjoyable.</p><p></p><p>I certainly don't think that one should sacrifice all elements of a game in order to foster some sort of mystical "learning experience". However, it is unwise to commit oneself to a course of action that seems free of risk out of an irrational fear. In a game based on random chance, some characters will often outshine the others. As 3E progresses through levels, much of the randomness drops away. By watching the progress of the players, a DM can bring about balance between the characters through the careful award of various in game boons, especially through the use of magic items.</p><p></p><p>Additionally, even a very powerful single character needs help when grappled by a much larger and stronger monster. One gets by with a little help from one's friends. Or so I heard from a rumour.</p><p></p><p>PS. My post has nothing to do with Nutkinland whatsoever.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 111794, member: 446"] There's nothing wrong with a game that descends into hack and slash. I have enjoyed many games of this type. I am simply bringing to the fore the point that not all games need revolve upon the ability of one character in combat or in any other specific area of the game. Even with great disparities between the abilities of characters, a game can still be enjoyable. I certainly don't think that one should sacrifice all elements of a game in order to foster some sort of mystical "learning experience". However, it is unwise to commit oneself to a course of action that seems free of risk out of an irrational fear. In a game based on random chance, some characters will often outshine the others. As 3E progresses through levels, much of the randomness drops away. By watching the progress of the players, a DM can bring about balance between the characters through the careful award of various in game boons, especially through the use of magic items. Additionally, even a very powerful single character needs help when grappled by a much larger and stronger monster. One gets by with a little help from one's friends. Or so I heard from a rumour. PS. My post has nothing to do with Nutkinland whatsoever. [/QUOTE]
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Where do you draw the line for ECLs?
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