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Where do you draw the line for ECLs?
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<blockquote data-quote="Kwalish Kid" data-source="post: 112479" data-attributes="member: 446"><p>Such hostility!</p><p></p><p>I think the problem here is that people assume that I'm taking an extreme position. I'm afraid that I'm not like many of the posters here--I'm not saying that there are no balance issues, I'm just saying that there are other ways to deal with them, and balancing everyone is not the only way to do that.</p><p></p><p>Funny that the example given above is of a +5 longsword. People often think too much in terms of flat bonuses to standard weapons. This is video-game thinking. I'm trying to engage another type of gaming here. The more extreme ECL races often come with restrictions of size or type that can prevent them from using many items. Careful use of class restrictions alone can prevent a PC from attaining the most powerful magical items.</p><p></p><p>In my current game, the lowest level characters are level 8, while the highest are level 11. They are fairly novice players, and while they like the cool toys and powers that their characters can have, and they like the power that their characters can achieve, they still enjoy the story that they are going through. Now I do run a game that focuses more on problem solving than fighting. (This prevents me from using many of the recent WOTC adventures, unfortunately.)</p><p></p><p>Does the DM have to do more work with a party that is not game balanced? Yes. It can be worth it, however.</p><p></p><p>Note that letting players play characters that will be openly hostile to other PCs is usually a recipe for disaster in many ways, and is a completely different issue.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 112479, member: 446"] Such hostility! I think the problem here is that people assume that I'm taking an extreme position. I'm afraid that I'm not like many of the posters here--I'm not saying that there are no balance issues, I'm just saying that there are other ways to deal with them, and balancing everyone is not the only way to do that. Funny that the example given above is of a +5 longsword. People often think too much in terms of flat bonuses to standard weapons. This is video-game thinking. I'm trying to engage another type of gaming here. The more extreme ECL races often come with restrictions of size or type that can prevent them from using many items. Careful use of class restrictions alone can prevent a PC from attaining the most powerful magical items. In my current game, the lowest level characters are level 8, while the highest are level 11. They are fairly novice players, and while they like the cool toys and powers that their characters can have, and they like the power that their characters can achieve, they still enjoy the story that they are going through. Now I do run a game that focuses more on problem solving than fighting. (This prevents me from using many of the recent WOTC adventures, unfortunately.) Does the DM have to do more work with a party that is not game balanced? Yes. It can be worth it, however. Note that letting players play characters that will be openly hostile to other PCs is usually a recipe for disaster in many ways, and is a completely different issue. [/QUOTE]
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Where do you draw the line for ECLs?
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