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Where do you draw the line for ECLs?
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<blockquote data-quote="Humanophile" data-source="post: 112584" data-attributes="member: 1049"><p>Kwalish Kid, I'm sorry if I came off as hostile. I just get that way when people take the "good roleplaying makes this not overpowered" approach. It's still overpowered, it's just that in the hands of properly qualified players, it doesn't become dominating. But the rules as written, as well as rules as used by most players, should assume a worst case scenario, simply because if they don't the ruck and run of players will abuse them while the groups who don't care about balance can throw them to the wind.</p><p></p><p>That doesn't change the fact that the tone of your post, that people who do stick to such an outdated concept such as "balance" as a default setting are somehow not as capable or qualified, and that if you have a good idea you should be allowed to run with it no matter what. I've seen good games run with a clear power imbalance (granted, not in D&D, but I don't think that's necessarily impossible), I just think that the whole group has to agree that one of them will be more powerful, and play it that way. It's not that it can't be pulled off, just that it's harder, and that you need to do a lot of extra work making sure everyone has something to do and that nobody's toes are stepped on, and it's not exactly wise to assume that a default game will bend over backwards to do this.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 112584, member: 1049"] Kwalish Kid, I'm sorry if I came off as hostile. I just get that way when people take the "good roleplaying makes this not overpowered" approach. It's still overpowered, it's just that in the hands of properly qualified players, it doesn't become dominating. But the rules as written, as well as rules as used by most players, should assume a worst case scenario, simply because if they don't the ruck and run of players will abuse them while the groups who don't care about balance can throw them to the wind. That doesn't change the fact that the tone of your post, that people who do stick to such an outdated concept such as "balance" as a default setting are somehow not as capable or qualified, and that if you have a good idea you should be allowed to run with it no matter what. I've seen good games run with a clear power imbalance (granted, not in D&D, but I don't think that's necessarily impossible), I just think that the whole group has to agree that one of them will be more powerful, and play it that way. It's not that it can't be pulled off, just that it's harder, and that you need to do a lot of extra work making sure everyone has something to do and that nobody's toes are stepped on, and it's not exactly wise to assume that a default game will bend over backwards to do this. [/QUOTE]
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