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Where do you like to see your art dollars in a ttrpg book?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8552183" data-attributes="member: 18"><p>Yes.</p><p></p><p>That's where I like to see it, in those places.</p><p></p><p>Honestly, if a game has good-to-great art and/or lots of it I will pay easily double over what I will for no or weak art. Sufficiently bad art will actively make me avoid a game unless I have direct strong recommendations from RL people I trust. No art is literally better than bad art or clip art. And I agree with those saying "pick a lane" re: colour or not colour. Most of the best TTRPG art is black & white, but there's also excellent colour stuff. Don't waste money on things like colour plates except maybe for maps.</p><p></p><p>I would say cover is probably the least important for me, because, well, most covers suck, and I mostly buy books digitally now.</p><p></p><p>Also with maps, please for god's sake go with function over form and clarity over detail. It's okay if the map is "in-setting" to have it pretty stylized, but it should be clear at least. I totally loathe ultra-detailed full-colour maps where you can barely make anything out or where 99% of the map is a distraction.</p><p></p><p>The only other major point is, if you have a weird-looking or unusual monster, for god's sake illustrate it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8552183, member: 18"] Yes. That's where I like to see it, in those places. Honestly, if a game has good-to-great art and/or lots of it I will pay easily double over what I will for no or weak art. Sufficiently bad art will actively make me avoid a game unless I have direct strong recommendations from RL people I trust. No art is literally better than bad art or clip art. And I agree with those saying "pick a lane" re: colour or not colour. Most of the best TTRPG art is black & white, but there's also excellent colour stuff. Don't waste money on things like colour plates except maybe for maps. I would say cover is probably the least important for me, because, well, most covers suck, and I mostly buy books digitally now. Also with maps, please for god's sake go with function over form and clarity over detail. It's okay if the map is "in-setting" to have it pretty stylized, but it should be clear at least. I totally loathe ultra-detailed full-colour maps where you can barely make anything out or where 99% of the map is a distraction. The only other major point is, if you have a weird-looking or unusual monster, for god's sake illustrate it. [/QUOTE]
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Where do you like to see your art dollars in a ttrpg book?
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