Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Where do you put all these epic and higher monsters? (And other epic+ gaming questions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Akira Whitlock" data-source="post: 8526138" data-attributes="member: 6897828"><p>A couple common methods of "hiding" away powerful enemies is by either having them sleeping, trapped, or inactive in any form or by having them in a far away place or plane. This could also include both potential allies and villains and by having them distracted by something bigger or have it so they are in a place that benefits them personally for their interactions with their environment it will remove the common question plaguing many high power fantasy or even superpower settings "If strong being X exists, and the setting is in danger why did they not help our heroes?" basic reasoning is they are occupied with something more important or in the villains case, they do not care about conquering a petty setting like yours. A primordial demon would not waste his time conquering a backwoods planet with only goblins on it.</p><p></p><p>For "narrative jump" for 20 to 20+ i would go with the idea of a title bestowed by some higher being due to some monumental achievement of the party that benefits the being. This can an excellent excuse to introduce them to divinity as a concept and to start growing in power. Traditional dungeons can still have a meaning at higher levels, depending on the abilities of the party members you can still create functional environments that challenges the party in an entertaining fashion. Wooden doors being smashed through by a barbarian? start using iron doors. Wizard disintegrating walls and tunneling? start magically treating your stone. As you go up in tiers you need to create new barriers to bar the players from just "winning" for that gets boring after a while.</p><p></p><p>Creating compelling non-combat encounters for players could be as simple as "cranking the dial" with regular environmental effects. Some examples of this include Wind, Cold, Heat, Precipitation, Aridity, Ash, Fog and Fallout. Traps become magical in nature and environmental effects become increasingly dangerous as the scale of the party increases. The players travel to a planet that rains molten iron or another one that is so cold and the wind is so strong the falling ice is like blades.</p><p></p><p>While many of these methods work after a certain point the beings simply become so powerful they can destroy stars, planets and rework the universe as they please. At this point cosmic beings and the dungeons become more abstract/sci-fi and the traps and environment does so as well. Black holes, pocket realm dungeons, metaphysical beings, cosmic horrors, space/time eating diseases and more. For me this is a very fun and imaginative tier of gameplay but unfortunately bit more difficult to run things at this tier because of the lack of references and understand in all mediums. </p><p></p><p>I hope this helps.</p></blockquote><p></p>
[QUOTE="Akira Whitlock, post: 8526138, member: 6897828"] A couple common methods of "hiding" away powerful enemies is by either having them sleeping, trapped, or inactive in any form or by having them in a far away place or plane. This could also include both potential allies and villains and by having them distracted by something bigger or have it so they are in a place that benefits them personally for their interactions with their environment it will remove the common question plaguing many high power fantasy or even superpower settings "If strong being X exists, and the setting is in danger why did they not help our heroes?" basic reasoning is they are occupied with something more important or in the villains case, they do not care about conquering a petty setting like yours. A primordial demon would not waste his time conquering a backwoods planet with only goblins on it. For "narrative jump" for 20 to 20+ i would go with the idea of a title bestowed by some higher being due to some monumental achievement of the party that benefits the being. This can an excellent excuse to introduce them to divinity as a concept and to start growing in power. Traditional dungeons can still have a meaning at higher levels, depending on the abilities of the party members you can still create functional environments that challenges the party in an entertaining fashion. Wooden doors being smashed through by a barbarian? start using iron doors. Wizard disintegrating walls and tunneling? start magically treating your stone. As you go up in tiers you need to create new barriers to bar the players from just "winning" for that gets boring after a while. Creating compelling non-combat encounters for players could be as simple as "cranking the dial" with regular environmental effects. Some examples of this include Wind, Cold, Heat, Precipitation, Aridity, Ash, Fog and Fallout. Traps become magical in nature and environmental effects become increasingly dangerous as the scale of the party increases. The players travel to a planet that rains molten iron or another one that is so cold and the wind is so strong the falling ice is like blades. While many of these methods work after a certain point the beings simply become so powerful they can destroy stars, planets and rework the universe as they please. At this point cosmic beings and the dungeons become more abstract/sci-fi and the traps and environment does so as well. Black holes, pocket realm dungeons, metaphysical beings, cosmic horrors, space/time eating diseases and more. For me this is a very fun and imaginative tier of gameplay but unfortunately bit more difficult to run things at this tier because of the lack of references and understand in all mediums. I hope this helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Where do you put all these epic and higher monsters? (And other epic+ gaming questions)
Top