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Where do you see (or want) 5.0 to go?
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<blockquote data-quote="Stormonu" data-source="post: 5132660" data-attributes="member: 52734"><p>Though I haven't actually played beyond making a character, I'd like to see it go the route WFRP 3 went, or head in the direction Pathfinder took. Heck, I probably wouldn't mind taking the route C&C has taken.</p><p></p><p>4E is light on its feet in just about every arena <em>except</em> combat. I like that WFRP 3 uses an abstract movement system and uses specialty dice to help tell the tale of combat without turning into a minigame. I can't see 5E picking up WFRP's dice, but I would like to see combat scale back towards a more abstract system than 4E's blow-by-blow accounting system. It's fun at first, but the thrill wore off for me rather quickly (by about the 3rd kobold fight or so).</p><p></p><p>I'd also like to see a stronger skill system. The version in 2E felt underpowered and cumbersome, while 3E's felt "tacked on", subordinate and unimportant at times compared to combat skill. 4E's simply felt like it was simplified a bit too much - every character seems like a Renaissance man (or woman). Personally, I like WoD's approach where everything is essentially a skill, but unfortunately WoD's system does not work with a level-based game all that well. Over the 20-30 levels of D&D, not having some sort of automatic improvement in skills can make it difficult for the PCs (or monsters) to accomplish needed tasks at believable levels and with regularity.</p><p></p><p>That gets me thinking - if any of the remaining sacred cows needs to be slaughtered, it's level. Leveling causes all kinds of problems in the game - all of them based around scaling.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5132660, member: 52734"] Though I haven't actually played beyond making a character, I'd like to see it go the route WFRP 3 went, or head in the direction Pathfinder took. Heck, I probably wouldn't mind taking the route C&C has taken. 4E is light on its feet in just about every arena [I]except[/I] combat. I like that WFRP 3 uses an abstract movement system and uses specialty dice to help tell the tale of combat without turning into a minigame. I can't see 5E picking up WFRP's dice, but I would like to see combat scale back towards a more abstract system than 4E's blow-by-blow accounting system. It's fun at first, but the thrill wore off for me rather quickly (by about the 3rd kobold fight or so). I'd also like to see a stronger skill system. The version in 2E felt underpowered and cumbersome, while 3E's felt "tacked on", subordinate and unimportant at times compared to combat skill. 4E's simply felt like it was simplified a bit too much - every character seems like a Renaissance man (or woman). Personally, I like WoD's approach where everything is essentially a skill, but unfortunately WoD's system does not work with a level-based game all that well. Over the 20-30 levels of D&D, not having some sort of automatic improvement in skills can make it difficult for the PCs (or monsters) to accomplish needed tasks at believable levels and with regularity. That gets me thinking - if any of the remaining sacred cows needs to be slaughtered, it's level. Leveling causes all kinds of problems in the game - all of them based around scaling. [/QUOTE]
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