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Where do you see (or want) 5.0 to go?
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<blockquote data-quote="lutecius" data-source="post: 5132798" data-attributes="member: 60332"><p>I'd like 5e to be more intuitive and flexible and generally less gamist.</p><p></p><p>If they keep the power system, it should be point-based, rather than per encounter or daily, especially for martial classes.</p><p>Powers and marks should never <em>require</em> refluffing or convoluted justifications. They should make sense in game <em>by default</em>.</p><p>ie. no more [hit target = unrelated effects] and I want immunities (or at least resistances) back when appropriate.</p><p></p><p>I want hps and combat to be <em>less</em> abstract than in earlier editions. The bloodied condition was a nice addition, healing surges not so much.</p><p>And I hope 5e picks up the ball where the 4e designers dropped it and finally implements armor as damage reduction. </p><p></p><p>I also want 3e-style multiclassing back and classes to be generally less relevant (no more roles). As 4e reversed some of the changes made in 3e, I think it's entirely possible to get rid of some 4e innovations.</p><p></p><p>But I doubt 5e will go this way. Implementing any of the changes I mentioned in a balanced way would probably require more work and playtesting than wotc is willing to put in.</p><p></p><p> </p><p>more importantly, PF was meant to be backward-compatible. new editions are not</p><p></p><p>god, no <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>the problem is no one will agree on what the best stuff is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="lutecius, post: 5132798, member: 60332"] I'd like 5e to be more intuitive and flexible and generally less gamist. If they keep the power system, it should be point-based, rather than per encounter or daily, especially for martial classes. Powers and marks should never [I]require[/I] refluffing or convoluted justifications. They should make sense in game [I]by default[/I]. ie. no more [hit target = unrelated effects] and I want immunities (or at least resistances) back when appropriate. I want hps and combat to be [I]less[/I] abstract than in earlier editions. The bloodied condition was a nice addition, healing surges not so much. And I hope 5e picks up the ball where the 4e designers dropped it and finally implements armor as damage reduction. I also want 3e-style multiclassing back and classes to be generally less relevant (no more roles). As 4e reversed some of the changes made in 3e, I think it's entirely possible to get rid of some 4e innovations. But I doubt 5e will go this way. Implementing any of the changes I mentioned in a balanced way would probably require more work and playtesting than wotc is willing to put in. more importantly, PF was meant to be backward-compatible. new editions are not god, no :eek: the problem is no one will agree on what the best stuff is. :) [/QUOTE]
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