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Where do you see (or want) 5.0 to go?
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<blockquote data-quote="Shazbot79" data-source="post: 5132842" data-attributes="member: 89015"><p>I think that many posters have already touched on ideas that I really like, and have been ruminating on myself.</p><p> </p><p>I particularly enjoy the idea of removing enhancement bonuses from magic items and the game math. This of course comes from my own personal bias, as I like magic items to feel unique and mysterious rather than being just another set of character build options. In other words, I think that magic items in 5E should be all about the properties and daily powers and not about the +'s.</p><p> </p><p>Also, I really enjoy <strong>Rechan's</strong> idea of giving characters a party role, in addition to a combat role. I'd rather like to see this replace the skill list altogether. However, I disagree with the notion of treating skill challenges like combat encounters, with "powers" and such. Something definitely needs to be done with skill challenges though.</p><p> </p><p>I concur with <strong>Kamikaze Midget's</strong> notice of "mission" based resources, rather than daily resources. I think that this would go a long way towards eliminating the 15 minute workday problem that 4E set out to fix. Also, this would place a greater emphasis on resource management. However, I think that there should also be some encounter or "scene" based resources, like racial powers, utilities and such. Also, one thing I would like to see, that WHFRP 3rd ed. implemented is party-based resources. I think that this idea could be used to improve the ritual system.</p><p> </p><p>I share <strong>Lanefan's</strong> sentiment of skewing the game math low. I would like to see ability modifiers a bit closer to Castles & Crusades scale. Basically, I'd like to see less emphasis placed on character attributes and more placed on level dependent bonuses. Also, no dump stats...make every stat do something for every class.</p><p> </p><p>I'd also like the game to undergo exaustive playtesting before release...and not Pathfinder playtesting, but actual stress testing of the system to find as many break points as possible. Basically, I want the playtesters to treat the game as a QA project so that we don't have anymore "feat taxes."</p><p> </p><p>I want the game design to be transparent and modular, so as to encourage informed houseruling and homebrewing.</p><p> </p><p>I like the 4E PHB1 feats...most were pretty situational, but tactically interesting. I'd like to see the design of feats skew closer to this model, rather than blanket "must have" feats. Also, more racial feats...these were a great addition to 4E and I think these options should be expanded.</p><p> </p><p>I like class powers...but many are just slightly more effective versions of lower level powers. Why not offer a shorter list of powers, that scale approproately with level, thereby creating room in the intial release for more races/classes.</p><p> </p><p>Also, I think that the 5E print release could stand to learn a lesson from BECMI. I'd like to see the game released in 3 boxsets: Heroic, Paragon and Epic, each covering 10 levels.</p><p> </p><p>Oh, by the way...hello everyone...I'm new : )</p></blockquote><p></p>
[QUOTE="Shazbot79, post: 5132842, member: 89015"] I think that many posters have already touched on ideas that I really like, and have been ruminating on myself. I particularly enjoy the idea of removing enhancement bonuses from magic items and the game math. This of course comes from my own personal bias, as I like magic items to feel unique and mysterious rather than being just another set of character build options. In other words, I think that magic items in 5E should be all about the properties and daily powers and not about the +'s. Also, I really enjoy [B]Rechan's[/B] idea of giving characters a party role, in addition to a combat role. I'd rather like to see this replace the skill list altogether. However, I disagree with the notion of treating skill challenges like combat encounters, with "powers" and such. Something definitely needs to be done with skill challenges though. I concur with [B]Kamikaze Midget's[/B] notice of "mission" based resources, rather than daily resources. I think that this would go a long way towards eliminating the 15 minute workday problem that 4E set out to fix. Also, this would place a greater emphasis on resource management. However, I think that there should also be some encounter or "scene" based resources, like racial powers, utilities and such. Also, one thing I would like to see, that WHFRP 3rd ed. implemented is party-based resources. I think that this idea could be used to improve the ritual system. I share [B]Lanefan's[/B] sentiment of skewing the game math low. I would like to see ability modifiers a bit closer to Castles & Crusades scale. Basically, I'd like to see less emphasis placed on character attributes and more placed on level dependent bonuses. Also, no dump stats...make every stat do something for every class. I'd also like the game to undergo exaustive playtesting before release...and not Pathfinder playtesting, but actual stress testing of the system to find as many break points as possible. Basically, I want the playtesters to treat the game as a QA project so that we don't have anymore "feat taxes." I want the game design to be transparent and modular, so as to encourage informed houseruling and homebrewing. I like the 4E PHB1 feats...most were pretty situational, but tactically interesting. I'd like to see the design of feats skew closer to this model, rather than blanket "must have" feats. Also, more racial feats...these were a great addition to 4E and I think these options should be expanded. I like class powers...but many are just slightly more effective versions of lower level powers. Why not offer a shorter list of powers, that scale approproately with level, thereby creating room in the intial release for more races/classes. Also, I think that the 5E print release could stand to learn a lesson from BECMI. I'd like to see the game released in 3 boxsets: Heroic, Paragon and Epic, each covering 10 levels. Oh, by the way...hello everyone...I'm new : ) [/QUOTE]
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