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Where do you see (or want) 5.0 to go?
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<blockquote data-quote="Lord Zack" data-source="post: 5133221" data-attributes="member: 53996"><p>I'd like to see some influence by the OSR. A couple of examples would be less focus on killing monsters as the focus of the game, similar to what Kamikaze Midget suggested, but I'm not sure I'd do it the same way. I'd prefer measures like xp for treasure. There should be more support for "sandbox" campaigns and megadungeons, and less emphasis on more plotted adventures. Not that I'm advocating a complete elimination of "story-based" games, but 4e seems like it is focused on plotted adventures at the expense of other types. A more freeform skill system, and no "skill monkey" classes, everybody should be able to do adventuring stuff. Rules for hirelings and henchmen.</p><p></p><p>However this would not eliminate what many people like about 4e. It would not have descending armor class, or THAC0. Powers would be retained, though I hope that there is more diversity as to how exactly they work for each class. I like Vancian Wizards. How I might do Wizards is that they would have At-Wills, pretty much as they are now, but they'd be able to prepare they're other kind of powers each day, not just dailys.</p><p></p><p>I'd like to see the class name Fighter go bye-bye, since the current Fighter is not the generic fighting man of editions past. It has a specific role, it should have a name that reflects that, maybe call it a Vanguard or something.</p><p></p><p>The biggest change I would make are to reverse the flavor changes made in 4e. Greyhawk and Blackmoor should be the assumed settings, not Nerath. Now I have no problem the the concept of Points of Light. It fits my my idea of D&D quite well. But the specific changes to the settings are my problem. This is not the D&D I've loved for 10 years. So yeah go ahead and make Tieflings a core race, as long as they are the classic version. There's plenty of room for Dragonborn, I see them as an exotic race from far off lands anyway. Eladrin, however, should be immortals from the planes of Good and Chaos, if you want to have a Faerie race with the attributes of 4e's Eladrins though that's fine. Archons similarly are immortals from the planes of Good and Law. The Great Wheel should be the assumed planar organization. Succubi are demons, not devils, Yugoloths are not a subset of demons, Grazz't was never a devil, and demons are not all stupid bezerkers.</p><p></p><p>When I say that Greyhawk and Blackmoor are the assumed setting I do not mean that there should be setting details in the Core Books (at least not any more than there are now, it might be cool if say Hommlett, Saltmarsh or the Keep on the Borderlands took the place of Fallcrest. I'd be cool with a "Greyhawkized " Nentir Vale too though). I merely mean that the assumptions about the setting should come from the Greyhawk and Blackmoor settings instead of the new assumed setting. Instead of namedropping Bael Turath, namedrop the Great Kingdom of Aerdy, and stuff like that. The assumed setting would draw from both Blackmoor and Greyhawk, but if setting books were published for them, they be for the seperate, published versions. The Players Guides would probably be pretty small though, since all the races and other mechanical things from both settings would be in the core books hopefully. Infact I might emphasis elements of the settings that never got much attention, like the Sci-Fi elements. So you might even see robots in a Monster Manual or hi-tech devices in Adventurer's Vaults.</p><p></p><p>As for other settings the Forgotten Realms would be pre-Spellplague and perhaps even pre-Time of Troubles. It'd go back to basics, having fewer high level NPCs. Planescape would in some ways be the "assumed setting" for the planes, but It'd also get it's own setting books. Dragonlance would probably be published in an "adventure path" format, covering the original modules, but it'd have a player's guide as well. Ravenloft would have a two-fold approach, both the whole setting with the Demiplane of Dread, but it would also have a remake of the original module which could be incorporated into ongoing campaigns.</p></blockquote><p></p>
[QUOTE="Lord Zack, post: 5133221, member: 53996"] I'd like to see some influence by the OSR. A couple of examples would be less focus on killing monsters as the focus of the game, similar to what Kamikaze Midget suggested, but I'm not sure I'd do it the same way. I'd prefer measures like xp for treasure. There should be more support for "sandbox" campaigns and megadungeons, and less emphasis on more plotted adventures. Not that I'm advocating a complete elimination of "story-based" games, but 4e seems like it is focused on plotted adventures at the expense of other types. A more freeform skill system, and no "skill monkey" classes, everybody should be able to do adventuring stuff. Rules for hirelings and henchmen. However this would not eliminate what many people like about 4e. It would not have descending armor class, or THAC0. Powers would be retained, though I hope that there is more diversity as to how exactly they work for each class. I like Vancian Wizards. How I might do Wizards is that they would have At-Wills, pretty much as they are now, but they'd be able to prepare they're other kind of powers each day, not just dailys. I'd like to see the class name Fighter go bye-bye, since the current Fighter is not the generic fighting man of editions past. It has a specific role, it should have a name that reflects that, maybe call it a Vanguard or something. The biggest change I would make are to reverse the flavor changes made in 4e. Greyhawk and Blackmoor should be the assumed settings, not Nerath. Now I have no problem the the concept of Points of Light. It fits my my idea of D&D quite well. But the specific changes to the settings are my problem. This is not the D&D I've loved for 10 years. So yeah go ahead and make Tieflings a core race, as long as they are the classic version. There's plenty of room for Dragonborn, I see them as an exotic race from far off lands anyway. Eladrin, however, should be immortals from the planes of Good and Chaos, if you want to have a Faerie race with the attributes of 4e's Eladrins though that's fine. Archons similarly are immortals from the planes of Good and Law. The Great Wheel should be the assumed planar organization. Succubi are demons, not devils, Yugoloths are not a subset of demons, Grazz't was never a devil, and demons are not all stupid bezerkers. When I say that Greyhawk and Blackmoor are the assumed setting I do not mean that there should be setting details in the Core Books (at least not any more than there are now, it might be cool if say Hommlett, Saltmarsh or the Keep on the Borderlands took the place of Fallcrest. I'd be cool with a "Greyhawkized " Nentir Vale too though). I merely mean that the assumptions about the setting should come from the Greyhawk and Blackmoor settings instead of the new assumed setting. Instead of namedropping Bael Turath, namedrop the Great Kingdom of Aerdy, and stuff like that. The assumed setting would draw from both Blackmoor and Greyhawk, but if setting books were published for them, they be for the seperate, published versions. The Players Guides would probably be pretty small though, since all the races and other mechanical things from both settings would be in the core books hopefully. Infact I might emphasis elements of the settings that never got much attention, like the Sci-Fi elements. So you might even see robots in a Monster Manual or hi-tech devices in Adventurer's Vaults. As for other settings the Forgotten Realms would be pre-Spellplague and perhaps even pre-Time of Troubles. It'd go back to basics, having fewer high level NPCs. Planescape would in some ways be the "assumed setting" for the planes, but It'd also get it's own setting books. Dragonlance would probably be published in an "adventure path" format, covering the original modules, but it'd have a player's guide as well. Ravenloft would have a two-fold approach, both the whole setting with the Demiplane of Dread, but it would also have a remake of the original module which could be incorporated into ongoing campaigns. [/QUOTE]
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