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<blockquote data-quote="Greg K" data-source="post: 5133394" data-attributes="member: 5038"><p>I;ll edit this later, but, for starters, I would like to see the following:</p><p></p><p>1. General</p><p>a. Less Gamist and less about encounter</p><p>b. A little less worry about "the math"</p><p>c. Class splats go back to the 2e Complete format- one class per book with lots of builds, class powers etc.</p><p>d. Magic Items moved out of the phb</p><p></p><p>2. Ability Scores</p><p>a. Removal of things like Con bonus to hit.</p><p>b. Back to 3e stat modifiers for defense modifiers (Con for Fort, Dex for Reflex, and Wis (or alternately for Will). Save the other stats for special "mystical" class abilities rather than default.</p><p></p><p>3. Races</p><p>a. Gnome and half orc replace the Dragonborn and Tiefling in the phb</p><p>b. Eladrin: Feystep </p><p>c. Half Elf: Diletante and Group Diplomacy replaced with something else.</p><p></p><p>3. Bard</p><p>a. Added to the PHB</p><p></p><p>4. Cleric. </p><p>a. Shielding Cleric Build added to the PHB</p><p>b. Cleric Domains from Divine Power in core</p><p>c. An option for Clerics that are not trained in armor (e.g, a class abiility option that gives up armor proficiencies in exchange for adding the Wis or Cha to AC when unarmored). </p><p>d. Going against your deity’s portfolio gets you “cut off”</p><p></p><p>5. Druid added to the PHB</p><p></p><p>6. Fighter</p><p>a. Come and Get it: changed to give a save for non minions</p><p></p><p>7. Paladin</p><p>a. Divine Challenge: replace with an alternative</p><p></p><p>8. Rogue</p><p>a. Two Weapon Fighting for Rogues</p><p>b. Shortbow and throwing knives! </p><p></p><p>9. Warlord</p><p>a Inspiring Word: limits on what this can do.</p><p></p><p>10. Backgrounds in the PHB</p><p></p><p>11. Paragon Paths and Epic Destinies as optional. </p><p></p><p>12. Skills</p><p>a. Skills become less broad</p><p>b. Skill Points return for players and removal of +1/2 level bonus to skills.</p><p></p><p></p><p>13. Combat and Hit Points</p><p>a. Hit Points less abstract</p><p>b. Removal of negative hit points</p><p>c. A star wars condition track for hit point loss</p><p>d. A Long term injuries option using disease track</p><p>e. P.42 expanded to a more Book of Iron Might Maneuver like maneuver approach.</p><p></p><p>14. Action Points, Healing Surge and Milestones</p><p>a. Action Points work more like Mutants and Masterminds 2e</p><p>b. Mutants and Masterminds style ComplicationsMilestones work like Rel's suggestion elsewhere on the board.</p><p>c. Milestones changed to story based like Rel's house rule on this site</p><p>d. Would like to see these triggerd by Action Points</p><p></p><p>15. Equipment and Economy</p><p>a. Economy reworked.</p><p>b. More of the real world weapons and armor from 1e and 2e PHB </p><p>c. Daily Item use rules redone</p><p>d. More interesting magic items </p><p></p><p>16. Rituals by default require skill check like Divine Power</p></blockquote><p></p>
[QUOTE="Greg K, post: 5133394, member: 5038"] I;ll edit this later, but, for starters, I would like to see the following: 1. General a. Less Gamist and less about encounter b. A little less worry about "the math" c. Class splats go back to the 2e Complete format- one class per book with lots of builds, class powers etc. d. Magic Items moved out of the phb 2. Ability Scores a. Removal of things like Con bonus to hit. b. Back to 3e stat modifiers for defense modifiers (Con for Fort, Dex for Reflex, and Wis (or alternately for Will). Save the other stats for special "mystical" class abilities rather than default. 3. Races a. Gnome and half orc replace the Dragonborn and Tiefling in the phb b. Eladrin: Feystep c. Half Elf: Diletante and Group Diplomacy replaced with something else. 3. Bard a. Added to the PHB 4. Cleric. a. Shielding Cleric Build added to the PHB b. Cleric Domains from Divine Power in core c. An option for Clerics that are not trained in armor (e.g, a class abiility option that gives up armor proficiencies in exchange for adding the Wis or Cha to AC when unarmored). d. Going against your deity’s portfolio gets you “cut off” 5. Druid added to the PHB 6. Fighter a. Come and Get it: changed to give a save for non minions 7. Paladin a. Divine Challenge: replace with an alternative 8. Rogue a. Two Weapon Fighting for Rogues b. Shortbow and throwing knives! 9. Warlord a Inspiring Word: limits on what this can do. 10. Backgrounds in the PHB 11. Paragon Paths and Epic Destinies as optional. 12. Skills a. Skills become less broad b. Skill Points return for players and removal of +1/2 level bonus to skills. 13. Combat and Hit Points a. Hit Points less abstract b. Removal of negative hit points c. A star wars condition track for hit point loss d. A Long term injuries option using disease track e. P.42 expanded to a more Book of Iron Might Maneuver like maneuver approach. 14. Action Points, Healing Surge and Milestones a. Action Points work more like Mutants and Masterminds 2e b. Mutants and Masterminds style ComplicationsMilestones work like Rel's suggestion elsewhere on the board. c. Milestones changed to story based like Rel's house rule on this site d. Would like to see these triggerd by Action Points 15. Equipment and Economy a. Economy reworked. b. More of the real world weapons and armor from 1e and 2e PHB c. Daily Item use rules redone d. More interesting magic items 16. Rituals by default require skill check like Divine Power [/QUOTE]
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