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<blockquote data-quote="Glade Riven" data-source="post: 5134411" data-attributes="member: 86468"><p>A lot of good responses here, and it has given me some ideas on things.</p><p></p><p>One thing I like about SW:Saga is that each book released offers up an optional mechanic to handle certain things - Like the Clone Wars book adding Mass Battle rules. Now, as to 5e core...</p><p></p><p></p><ul> <li data-xf-list-type="ul">3.5/4e Stat generation (it really is the same)</li> <li data-xf-list-type="ul">4e defenses instead of saves<ul> <li data-xf-list-type="ul">I'm not sure about going with a 4e style 1/2 level advancement (with an initial bonus to a specific defense based on stats) or the 3.5 chart advancement for BAB/Saves. 1/2 level slows it down, and cuts down on some of the extremes of 3.5</li> </ul> </li> <li data-xf-list-type="ul">Talent Tree on the classes, allowing a player to build a character of a class towards multiple roles (maybe not every role, but 2-3 roles). These talent trees would work like the power system of 4e or as a feat tree (perhaps certain feats in the talent tree are required to gain a power)<ul> <li data-xf-list-type="ul">Keep a few Encounter and At-Will powers in this format, but max out with, say, 3 at wills and 5 encounter. Probably needs to be adjusted for balance.</li> </ul> </li> <li data-xf-list-type="ul">3.5 spellcasting makes a partial return (AKA the dailies), with casters having to make choices on what they keep in their arsenal. These spells are the more powerful heavy hitting spells, but would have a progression chart like if the 3.5 bard (with the spells level 1-6 being equivalent to 3.5's 3-9). Lesser or utilitarian wizard spells would be handled through the talent trees.</li> <li data-xf-list-type="ul">A 10th level paragon boost with a +2 stat boost, 3 appropriate skill boosts, and a paragon talent.</li> <li data-xf-list-type="ul">Prestige classes that work like Saga.</li> <li data-xf-list-type="ul">Decent cross-classing allowed.</li> <li data-xf-list-type="ul">Skills would be 4e range with 3.5 advancement (no 1/2 level bonus)</li> </ul><p>This is just some ideas.</p><p>Addendum: Non-combat</p><p></p><p>Perhaps the talent tree could be taken a tad further - alternate a combat talent with a non-combat talent. So, first level would be rather heavy - a combat talent, a non-combat talent, and a feat. lvl 2: non-combat talent, lvl 3: feat, lvl 4: Combat talent, lvl 5: feat, etc. That sort of progression might be a little slow, though, compaired to what people are used to with Pathfinder & 4e</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5134411, member: 86468"] A lot of good responses here, and it has given me some ideas on things. One thing I like about SW:Saga is that each book released offers up an optional mechanic to handle certain things - Like the Clone Wars book adding Mass Battle rules. Now, as to 5e core... [LIST] [*]3.5/4e Stat generation (it really is the same) [*]4e defenses instead of saves [LIST] [*]I'm not sure about going with a 4e style 1/2 level advancement (with an initial bonus to a specific defense based on stats) or the 3.5 chart advancement for BAB/Saves. 1/2 level slows it down, and cuts down on some of the extremes of 3.5 [/LIST] [*]Talent Tree on the classes, allowing a player to build a character of a class towards multiple roles (maybe not every role, but 2-3 roles). These talent trees would work like the power system of 4e or as a feat tree (perhaps certain feats in the talent tree are required to gain a power) [LIST] [*]Keep a few Encounter and At-Will powers in this format, but max out with, say, 3 at wills and 5 encounter. Probably needs to be adjusted for balance. [/LIST] [*]3.5 spellcasting makes a partial return (AKA the dailies), with casters having to make choices on what they keep in their arsenal. These spells are the more powerful heavy hitting spells, but would have a progression chart like if the 3.5 bard (with the spells level 1-6 being equivalent to 3.5's 3-9). Lesser or utilitarian wizard spells would be handled through the talent trees. [*]A 10th level paragon boost with a +2 stat boost, 3 appropriate skill boosts, and a paragon talent. [*]Prestige classes that work like Saga. [*]Decent cross-classing allowed. [*]Skills would be 4e range with 3.5 advancement (no 1/2 level bonus) [/LIST] This is just some ideas. Addendum: Non-combat Perhaps the talent tree could be taken a tad further - alternate a combat talent with a non-combat talent. So, first level would be rather heavy - a combat talent, a non-combat talent, and a feat. lvl 2: non-combat talent, lvl 3: feat, lvl 4: Combat talent, lvl 5: feat, etc. That sort of progression might be a little slow, though, compaired to what people are used to with Pathfinder & 4e [/QUOTE]
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