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Where do you see (or want) 5.0 to go?
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<blockquote data-quote="Lanefan" data-source="post: 5604153" data-attributes="member: 29398"><p>My vote goes to the Gamma World side. Not necessarily. If your character concept is entirely mechanics-based then what you say is often true (and I'd recommend a more mechanics-based system e.g. D+D 3e), but if your concept is personality or character-based then the mechanical aspect isn't nearly so important.</p><p>From experience, I mostly disagree. Not counting NPCs for my games, I've probably banged out and played about 60 1e PCs over the years. Of those 60, I'd say for at least 50 I had a clear idea going in what I wanted to end up with - and in just about all cases that's what I got; the few exceptions being situations where my dice didn't co-operate to give me the stats I needed for a particular class. (the other 10 were situations where either I needed something *now* and just went with whatever I got or I rolled everything including race and class at complete random for fun)</p><p></p><p>A relatively recent example: my idea going in was for a jovial happy none-too-bright Cavalier that could hold his own in a fight and be played for a few laughs the rest of the time; and that's what I rolled up. Later that session, that's exactly what the party met. His Achilles heel later turned out to be his *pathetic* hit point rolls, but them's the breaks... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A game where character optimization is possible for thems as likes it is, I suppose, something I can reluctantly accept. A game where character optimization is required is a game I will not play.</p><p></p><p>Lan-"if you can't always get what you want, stop wanting so much"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5604153, member: 29398"] My vote goes to the Gamma World side. Not necessarily. If your character concept is entirely mechanics-based then what you say is often true (and I'd recommend a more mechanics-based system e.g. D+D 3e), but if your concept is personality or character-based then the mechanical aspect isn't nearly so important. From experience, I mostly disagree. Not counting NPCs for my games, I've probably banged out and played about 60 1e PCs over the years. Of those 60, I'd say for at least 50 I had a clear idea going in what I wanted to end up with - and in just about all cases that's what I got; the few exceptions being situations where my dice didn't co-operate to give me the stats I needed for a particular class. (the other 10 were situations where either I needed something *now* and just went with whatever I got or I rolled everything including race and class at complete random for fun) A relatively recent example: my idea going in was for a jovial happy none-too-bright Cavalier that could hold his own in a fight and be played for a few laughs the rest of the time; and that's what I rolled up. Later that session, that's exactly what the party met. His Achilles heel later turned out to be his *pathetic* hit point rolls, but them's the breaks... :) A game where character optimization is possible for thems as likes it is, I suppose, something I can reluctantly accept. A game where character optimization is required is a game I will not play. Lan-"if you can't always get what you want, stop wanting so much"-efan [/QUOTE]
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