Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Where do you see (or want) 5.0 to go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5604160" data-attributes="member: 54710"><p>I think the key feature that WotC needs to work back into D&D is the customize-ability that 3.x had. I think that one of the greatest strengths of 3.x was the ability to modify the rules to create something that was a little different than core D&D. The 4e <em>rules</em> might not be so bad, but the combination of the licensing restrictions and electronic tools that don't support custom content really restrict the usefulness of the 4e system.</p><p></p><p>I would also like the WotC designers to identify the core assumptions that differ within the gaming community and design optional rules that cater to those different assumptions. Positive examples from 4e are the inherent bonus and alternative rewards rules. That's a nice way of adjusting the rules for a campaign where treasure and items are not a primary goal. I think the designers need to identify a few other important assumptions that vary from group to group. Some examples:</p><p> - Does the game typically have multiple encounters per day, or are most combats the only fighting encounter of the day?</p><p> - How much of the campaign is taken up by non-tactical combat activity? (...and is there a way to insert appropriate sub-systems to help resolve such activity?)</p><p> - Does the group want grid-based combat or something faster and less tactical?</p><p> - How big are the battlemaps? (The dining room table stays the same size, but the game leave the grid for semi-tactical combat on a larger scape.)</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5604160, member: 54710"] I think the key feature that WotC needs to work back into D&D is the customize-ability that 3.x had. I think that one of the greatest strengths of 3.x was the ability to modify the rules to create something that was a little different than core D&D. The 4e [i]rules[/i] might not be so bad, but the combination of the licensing restrictions and electronic tools that don't support custom content really restrict the usefulness of the 4e system. I would also like the WotC designers to identify the core assumptions that differ within the gaming community and design optional rules that cater to those different assumptions. Positive examples from 4e are the inherent bonus and alternative rewards rules. That's a nice way of adjusting the rules for a campaign where treasure and items are not a primary goal. I think the designers need to identify a few other important assumptions that vary from group to group. Some examples: - Does the game typically have multiple encounters per day, or are most combats the only fighting encounter of the day? - How much of the campaign is taken up by non-tactical combat activity? (...and is there a way to insert appropriate sub-systems to help resolve such activity?) - Does the group want grid-based combat or something faster and less tactical? - How big are the battlemaps? (The dining room table stays the same size, but the game leave the grid for semi-tactical combat on a larger scape.) -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Where do you see (or want) 5.0 to go?
Top