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<blockquote data-quote="BSF" data-source="post: 1933481" data-attributes="member: 13098"><p>I have no idea where I shine. Well, that's not entirely true. I have the areas that I think I do pretty well, but those might be different from what my players think.</p><p></p><p>I wing it a lot. In the past few years I have really tried to focus on only preparing stuff I absolutely know will be used. For the rest, I work to know the NPCs and understand how the world will react around the PCs. My players do many things that momentarily take me off guard, but since I have a good idea how everything around them operates, I can accomodate it fairly easily. </p><p></p><p>I like description. Though the amount that I use it compared to the amount I would like to use it differ. Sometimes I gloss over the description too much. </p><p></p><p>I do a decent job integrating twisted plots for story arcs. It is very satisfying to finish a convoluted story arc and have the players recognize the way it was laid out after the fact. They can go back and look at everything and realize that if they had poked at X a little more, or turned right instead of left at the right point, they would have unravelled the whole thing sooner. </p><p></p><p>Of course, it is even more surprising and satisfying when the PCs do unravel the whole thing quickly. I may wing it, but that is the fine details. I know where my story arcs are heading almost all the time. It is possible for the PCs to get the drop on the BBEG and achieve success early. </p><p></p><p>I don't know. Are these areas I shine? Maybe, maybe not. They are the areas I have been working on lately though.</p></blockquote><p></p>
[QUOTE="BSF, post: 1933481, member: 13098"] I have no idea where I shine. Well, that's not entirely true. I have the areas that I think I do pretty well, but those might be different from what my players think. I wing it a lot. In the past few years I have really tried to focus on only preparing stuff I absolutely know will be used. For the rest, I work to know the NPCs and understand how the world will react around the PCs. My players do many things that momentarily take me off guard, but since I have a good idea how everything around them operates, I can accomodate it fairly easily. I like description. Though the amount that I use it compared to the amount I would like to use it differ. Sometimes I gloss over the description too much. I do a decent job integrating twisted plots for story arcs. It is very satisfying to finish a convoluted story arc and have the players recognize the way it was laid out after the fact. They can go back and look at everything and realize that if they had poked at X a little more, or turned right instead of left at the right point, they would have unravelled the whole thing sooner. Of course, it is even more surprising and satisfying when the PCs do unravel the whole thing quickly. I may wing it, but that is the fine details. I know where my story arcs are heading almost all the time. It is possible for the PCs to get the drop on the BBEG and achieve success early. I don't know. Are these areas I shine? Maybe, maybe not. They are the areas I have been working on lately though. [/QUOTE]
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