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<blockquote data-quote="Galethorn" data-source="post: 1933601" data-attributes="member: 7888"><p>Strengths...</p><p>1. World Building. It's world building that got me into DMing in the first place.</p><p></p><p>2. The rules. Sure, I use a lot of house-rules, but I also know <em>exactly</em> how they effect everything.</p><p></p><p>3. Running any adventures that I've actually made room/area/landmark descriptions (or notes for) before hand, and have a good idea about.</p><p></p><p>Weaknesses...</p><p>1. Improvising. Well, ok, not improvising in general, but <em>describing</em> things when I don't have notes saying what sorts of things are in the room and how big various things are.</p><p></p><p>2. Glossing over long periods of not much going on...in enough detail. For example, if the PCs are traveling down river from one town to another, I would say something like "Not much happens...and then it gets dark, and then it finally is day again, and you see smoke rising from chimneys in the town on the horizon. Around lunch time, you get into the town." I just can't describe that kind of stuff very well. I'm sure I'm getting better with practice </p><p></p><p>3. Controlling the flow of time, in game and out. My sessions are usually light on the whole <em>getting much done</em> thing (which is only half my fault), but <em>in</em> the game, I have a hard time going smoothly from the round-by-round combat to the hour-by-hour walking around the city. I'm fine going from combat to indoor exploration, but...I dunno. I sort of lose focus when I'm not going from room to room, or moment to moment. This is another thing I think I'm getting better at.</p><p></p><p>All of that said, I think I'm a pretty bad DM in the grand scheme of things, but my players still have fun, I still have fun, and I'm getting better with every game. Now, if I could negate those three main weaknesses, however, I think I'd be a [Good] DM, but that's just me.</p></blockquote><p></p>
[QUOTE="Galethorn, post: 1933601, member: 7888"] Strengths... 1. World Building. It's world building that got me into DMing in the first place. 2. The rules. Sure, I use a lot of house-rules, but I also know [i]exactly[/i] how they effect everything. 3. Running any adventures that I've actually made room/area/landmark descriptions (or notes for) before hand, and have a good idea about. Weaknesses... 1. Improvising. Well, ok, not improvising in general, but [i]describing[/i] things when I don't have notes saying what sorts of things are in the room and how big various things are. 2. Glossing over long periods of not much going on...in enough detail. For example, if the PCs are traveling down river from one town to another, I would say something like "Not much happens...and then it gets dark, and then it finally is day again, and you see smoke rising from chimneys in the town on the horizon. Around lunch time, you get into the town." I just can't describe that kind of stuff very well. I'm sure I'm getting better with practice 3. Controlling the flow of time, in game and out. My sessions are usually light on the whole [i]getting much done[/i] thing (which is only half my fault), but [i]in[/i] the game, I have a hard time going smoothly from the round-by-round combat to the hour-by-hour walking around the city. I'm fine going from combat to indoor exploration, but...I dunno. I sort of lose focus when I'm not going from room to room, or moment to moment. This is another thing I think I'm getting better at. All of that said, I think I'm a pretty bad DM in the grand scheme of things, but my players still have fun, I still have fun, and I'm getting better with every game. Now, if I could negate those three main weaknesses, however, I think I'd be a [Good] DM, but that's just me. [/QUOTE]
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