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<blockquote data-quote="ThoughtBubble" data-source="post: 1934642" data-attributes="member: 9723"><p>My strongest area is in imagination. I can make a campaign out of anything. Gimme a consistant rules set, half an hour, and a cup of coffee and I can get almost anything going into a campaign. I'm also pretty good at winging it, which falls into the above. I'm decent at making NPC's, throwing a lot of body acting into the mix, and speaking from different areas, though finding those typically requires NOT winging it. I've been told that I'm really good at having those 'important moments' in my game, when everyone knows that something's about to happen. I'm also fairly good (or used to be, before work picked up) at those moments of revelation when a whole bunch of little things that were wrong fit together and the situation changes; suddenly all that was hidden becomes revealed. </p><p></p><p>And, finally, I'm really good at parameterization. I can tell you what the game is going to be about, what characteristics will fit into the game well, what the goals of the game are, how much the rules will come into play, how much things will 'bend' in the players' favor, things you can expect to see a lot of, and the sorts of behavior I'm looking for.</p><p></p><p>And, just to even it out, what I'm bad at. I burn quickly. I tend to be really awesome for the first short burst, then start cooling down until my attention is diverted. If I'm not being told that my game is cool, I begin to question the purpose of running it. Likewize, grumblings about the game really bring me down. I expect a lot out of the people I'm playing with, probably too much. I tend to push things too. I want to get on to the next part, and I oftentimes hurry through more 'mundane' events that the party goes through. That whole part earlier about hidden stuff getting revealed? Yeah, that means that there's always another reason for someone asking them something (plots within plots), and my players have never picked up on it. Finally, my games all seem to self-destruct after six months.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1934642, member: 9723"] My strongest area is in imagination. I can make a campaign out of anything. Gimme a consistant rules set, half an hour, and a cup of coffee and I can get almost anything going into a campaign. I'm also pretty good at winging it, which falls into the above. I'm decent at making NPC's, throwing a lot of body acting into the mix, and speaking from different areas, though finding those typically requires NOT winging it. I've been told that I'm really good at having those 'important moments' in my game, when everyone knows that something's about to happen. I'm also fairly good (or used to be, before work picked up) at those moments of revelation when a whole bunch of little things that were wrong fit together and the situation changes; suddenly all that was hidden becomes revealed. And, finally, I'm really good at parameterization. I can tell you what the game is going to be about, what characteristics will fit into the game well, what the goals of the game are, how much the rules will come into play, how much things will 'bend' in the players' favor, things you can expect to see a lot of, and the sorts of behavior I'm looking for. And, just to even it out, what I'm bad at. I burn quickly. I tend to be really awesome for the first short burst, then start cooling down until my attention is diverted. If I'm not being told that my game is cool, I begin to question the purpose of running it. Likewize, grumblings about the game really bring me down. I expect a lot out of the people I'm playing with, probably too much. I tend to push things too. I want to get on to the next part, and I oftentimes hurry through more 'mundane' events that the party goes through. That whole part earlier about hidden stuff getting revealed? Yeah, that means that there's always another reason for someone asking them something (plots within plots), and my players have never picked up on it. Finally, my games all seem to self-destruct after six months. [/QUOTE]
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