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<blockquote data-quote="Ghostwind" data-source="post: 1935191" data-attributes="member: 3060"><p>I do really well with DMing on the fly. Most of the campaigns I run are very fluid with little preparation time spent because I am telling a story that relies on the characters actions rather than running a campaign. All I do is put together the general plotline and story framework in my head and take things from there. It makes for very interesting gaming because things can happen at the drop of a hat and force me to change tactics or story direction. As a result, it keeps things very fresh for both myself and the party.</p><p> </p><p>Case in point, in the campaign that Buttercup is currently playing in with me, the party has been thrust into an unfamiliar world, handed the bodyguard (aka babysitting) responsibilities of a young noble, fought off slaver ships on more than one occasion, survived an asteroid impact and a hurricane at the same time, and awakened the power of a legendary sword. Oh yeah, did I mention they are currently marooned on an island and just successfully fought and killed a T-Rex? And that they are part of a prophecy that could be fulfilled? Life is fun...</p><p> </p><p>Another example is my epic group (45th level) who are currently in modern New York City trying to rescue a companion they lost 15 years ago when she stepped through a time portal by accident. Considering the fact that she was a master thief who ran a guild in her home world, New York has been the stuff of dreams after a short period of acclimation. She now is one of the most powerful, wealthy, and influential people in the world and isn't all that keen about returning to her "home" now that her friends have arrived to rescue her. Now add in the fact that the magical boundaries that separate the realities are breaking down because the bad guys that the group has been pursuing now have 5 of the 6 artifacts needed to access Nexus, the center of all reality, and it starts to get interesting. In the last meeting, the group found themselves under attack at the NY Museum of Natural History during a celebration dedication to Kiana (the time-displaced character) for her generous donations. They had to contend with an attempted assassination on Kiana by mobsters and then the appearace of 36 mind flayers followed by an attack by the evil bad guys. Now mix in the appearance of a 45th level good-aligned drow bent on vengeance against his kind and a 45th level half-titan warforged fighter (2 new players to the campaign) and it's no wonder there was carnage everywhere. </p><p>I'm definitely at my best flying fast and free. I'm weakest when I am following a published adventure closely because it tends to be more restrictive to the creative streak within me... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ghostwind, post: 1935191, member: 3060"] I do really well with DMing on the fly. Most of the campaigns I run are very fluid with little preparation time spent because I am telling a story that relies on the characters actions rather than running a campaign. All I do is put together the general plotline and story framework in my head and take things from there. It makes for very interesting gaming because things can happen at the drop of a hat and force me to change tactics or story direction. As a result, it keeps things very fresh for both myself and the party. Case in point, in the campaign that Buttercup is currently playing in with me, the party has been thrust into an unfamiliar world, handed the bodyguard (aka babysitting) responsibilities of a young noble, fought off slaver ships on more than one occasion, survived an asteroid impact and a hurricane at the same time, and awakened the power of a legendary sword. Oh yeah, did I mention they are currently marooned on an island and just successfully fought and killed a T-Rex? And that they are part of a prophecy that could be fulfilled? Life is fun... Another example is my epic group (45th level) who are currently in modern New York City trying to rescue a companion they lost 15 years ago when she stepped through a time portal by accident. Considering the fact that she was a master thief who ran a guild in her home world, New York has been the stuff of dreams after a short period of acclimation. She now is one of the most powerful, wealthy, and influential people in the world and isn't all that keen about returning to her "home" now that her friends have arrived to rescue her. Now add in the fact that the magical boundaries that separate the realities are breaking down because the bad guys that the group has been pursuing now have 5 of the 6 artifacts needed to access Nexus, the center of all reality, and it starts to get interesting. In the last meeting, the group found themselves under attack at the NY Museum of Natural History during a celebration dedication to Kiana (the time-displaced character) for her generous donations. They had to contend with an attempted assassination on Kiana by mobsters and then the appearace of 36 mind flayers followed by an attack by the evil bad guys. Now mix in the appearance of a 45th level good-aligned drow bent on vengeance against his kind and a 45th level half-titan warforged fighter (2 new players to the campaign) and it's no wonder there was carnage everywhere. I'm definitely at my best flying fast and free. I'm weakest when I am following a published adventure closely because it tends to be more restrictive to the creative streak within me... :) [/QUOTE]
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