Where does 3.5 go from here?

JVisgaitis

Explorer
There's tons of speculative posts out there on 4e and when its coming out. While that is fine and good, I don't wish to revisit that topic here. We have sourcebooks available on new feats, classes, monsters, campaign settings, rules for sex, deconstructing d20 into is barest form with True20 and C&C, and now the new craze seems to be oversized products like Warlords of the Accordlands, Ptolus, etc...

Many of these are fine products, but what would you like to see released at Gencon next year for 3.5? Also, has the excitement of new products become lost on you or do you still look forward to new releases?
 

log in or register to remove this ad

Hate to say it but probably nowhere. I jumped on the 3.0 when it came out, got excited, then turned off as WoTC went into profit overdrive on expensive supplements, then tuned out when they basically asked that we all buy all new core books. Now will come 4.0, then my guess is 4.5 in a couple of years - it's the MS windows approach to marketing. There was like a 9 year span between 1st and 2nd editions, then something like 12-13 years before 3rd, but then 3 between 3 and 3.5, and now like 2 before 4?

That's some serious kool-aid to be a drinkin'.

John Maddog Wright :cool:
 

seskis281 said:
I jumped on the 3.0 when it came out, got excited, then turned off as WoTC went into profit overdrive on expensive supplements, then tuned out when they basically asked that we all buy all new core books.

Do you still play 3.0? Isn't there any type of products that you would like to see even though so many subjects are done to death?
 

Sorry, I'm a Castles & Crusades convert now - even with 3.0 I was always simplifying with houserules (I found it way overpowered with feats and fast advances) and C&C pretty much came out with an even better version of what I was wanting out of my RPGing.

Cheers though!

John Maddog Wright

"In the Immortal Words of Socrates... I drank what!?"
 

I like products that make a DM's job easier. There are some good ones out there with room for more. I also like advice books even though I am a long-in-the-tooth veteran. Stuff like Robin Law's book on Gamemastering and Kenneth Hite's book on running horror are the type of books I get excited about. If I can glean a couple of ideas from a source that makes me a better DM or at least think about why I'm doing certain things a certain way - I'm likely to pick it up.
 

I think we can divide wotc's publications into 3 groups.

Core and core-like
Thematic
Speculative

There's only so much "core" and, lets coin a new term, "core-like" material to be written.

I consider the PHBII, for example, to be "core-like." It mimics the feeling of a core book and advances the same character themes as the player's handbook. Also in this category would be the Complete series. These are books that, in a way, there's no particular reason not to allow. Sure, they're not perfect, but they're about as well written as the core rules themselves. They don't really change the flavor of the campaign world any through their addition, and they provide a solid amount of crunch for players who want more options for their core class characters.

Then you've got your thematic books. These are books like Lords of Madness, that pick a theme and build material onto that theme. There isn't much reason to buy one of these books unless you intend to focus a campaign around them. Stormwrack, Heroes of Battle, Races of Stone, these are all books organized around a central theme and which, by their addition, tend to move your game in a particular direction.

Finally you've got your speculative books. These are books like Tome of Magic, the Incarnum stuff, anything organized around a new mechanic. Tome of Battle looks likely to be another one of these. They are only slightly unified in terms of theme, only so much as the new mechanic is, and they're organized not on grounds of flavor like Races of Stone, but on a mechanical principle like Magic of Incarnum. These tend to be a little erratic: because they're covering new ground mechanically, balance often isn't guaranteed right out of the box. Further, many players do not like these books because they fear new mechanics. Look at the furor over whether the Warlock is balanced, as an example (a fun example of a speculative piece of work in an otherwise core-like book). Still, amongst those who adopt these books, they tend to be tremendously popular.

My predictions are thus: there's only so much design space left in the core-like category. The same is true for the thematic category. These aren't exhausted by any means: people are still clamoring for their Heroes of Intrigue book, or a good "Heroes of" book related to thievery. We've covered most of the geographic locations, like the frozen north, the ocean, the desert, etc, but the genres aren't completed yet. And WOTC seems to be getting better at making up their own genres rather than relying on other people's: the book coming out soon on Dragon magic is a good example of home made genre creation. So there may be some new material to be had there that I can't predict.

The speculative category, however, is still wide open by definition. I'm happy, because these tend to be the books I enjoy most, because I like playing with new ideas. They're like new, intricate little toys.

So, I predict a slowdown in Core-like publications, but a steady stream of Thematic publications, with a side of Speculative books for nuts like me.

And eventually everything will reset with a new edition, but I think we've a ways to go with this one first.
 

My guess would be that Wizards will continue to release material for Eberron and FR, the Complete, Heroes, and Tome series, and the occasional oddball. I think also more in the monsters line, with a giant one sometime soon. Mmmm, giants.
 

seskis281 said:
There was like a 9 year span between 1st and 2nd editions, then something like 12-13 years before 3rd, but then 3 between 3 and 3.5, and now like 2 before 4?
No, since 3.0 came out in 2003, it will be at least four years between 3.5 and whatever comes next, not two years.

It bugs me just a teeny bit when I see people claiming that the D&D rules are being revised more frequently now that they were in the early days of D&D. As an exercise, I'm going to list the years in which major revisions of the (A)D&D rules were published. I'll ignore minor revisions, and new packaging, and look only at rules revisions which were comparable to the 3.0 -> 3.5 update or more significant. Here goes:

1974 Original D&D
1977 AD&D
1977 D&D Basic Set
1981 D&D Basic Set (Second Revision)
1983 D&D Basic Set (Third Revision)
1989 AD&D 2nd Edition
1991 D&D Basic Set (Fourth Revision)
1995 AD&D Player's Option
2000 D&D 3rd Edition
2003 D&D 3.5
2007+ 4th Edition?

Sure, it wasn't necessary to purchase all of these versions of the rules to play the game, but that's just as a true of D&D 3.5 as it is of, say, the Player's Option books. D&D has a long and rich history of revising rules, updating books and printing new editions. If anything, the pace of completely new versions of the game has slowed down since the 1980s.

I think the steady evolution of the game is healthy and keeps D&D alive and interesting. Without this process of change, I don't think D&D would have the same following it does today, although Diaglo would probably be very happy and have a much lower post count :cool:.
 

I'm still excited about new WotC products, and some existing ones I have not purchased yet.

Recent books such as Player's Handbook II and Tome of Magic have excited me. I don't know when I'll find time to play many of the classes introduced just in the last year. And I like what I see on the horizon as far as adventures go as well.

I think what we'll see going into 2007 is even more adventures, expansions that build upon previous releases, and a few surprizes thrown in as well. I'd still like to see that Greyhawk hardcover, you know. :)
 

Echohawk said:
1974 Original D&D
1977 AD&D
1977 D&D Basic Set
1981 D&D Basic Set (Second Revision)
1983 D&D Basic Set (Third Revision)
1989 AD&D 2nd Edition
1991 D&D Basic Set (Fourth Revision)
1995 AD&D Player's Option
2000 D&D 3rd Edition
2003 D&D 3.5
2007+ 4th Edition?
Of course, there are two basic paths here, the "core game" and the Basic Game (only the first basic set was specifically intended as a lead-in to AD&D). So, if you stick to the core books you have:

1974 D&D
1977 AD&D (with the core books coming out over a 2 year span)
1989 2nd edition
2000 3E
*2003 D&D 3.5

So D&D was "king" for 3 years, AD&D for 12 years, 2nd edition for 11 years and 3E is still going at 6 years.

Of course, there are a lot of controversial optional break points in there. 3.5 is probably the strongest, but you can still mostly use 3.5 books while playing 3E. The first Unearthed Arcana moved the game forward, as did the Player's Options books. Plus, at least during the 2nd edition period, the core rules were continually revised in the new prints of them, but nothing terribly major.
 

Remove ads

Top