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Where does 3.5 go from here?
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<blockquote data-quote="Prime_Evil" data-source="post: 2960659" data-attributes="member: 11984"><p>I think that it may be time for WoTC to start concentrating on fluff rather than crunch. This means fleshing out the various settings (ands possibly reviving some old settings) rather than churning out rules more supplements. </p><p></p><p>I suspect that there may be a natural life cycle to each edition of a game like D&D. The major rules supplements for the system are all out there now, and the next step is to publish interesting material that makes use of them. Thus, I suspect that over the next year or two we will start to see more adventures from WoTC and possibly a campaign setting or two. It wouldn't surprise me in the slightest if WoTC decides to revive some of the best material from earlier editions of the game and update it to 3.5.</p><p></p><p>In recent months, I have noticed that many of the long-term D&D geeks that I know are starting to suffer from 'rules burnout'. This condition is usually expressed as a marked aversion to any new rules sub-systems into their campaigns. </p><p></p><p>Another thing that I have noted is a growing incidence of what might be called 'option fatigue' ---- a growing realization there are simply too many options in the official WoTC products and that these options are starting to dilute the 'traditional D&D experience' in strange ways. </p><p></p><p>I'll probably be crucified for saying this, but let's face it -- without a strong GM, a typical 3.5 adventuring party is more likely to resemble a menagerie of oddballs than a collection of characters who embody strong fantasy archetypes....</p></blockquote><p></p>
[QUOTE="Prime_Evil, post: 2960659, member: 11984"] I think that it may be time for WoTC to start concentrating on fluff rather than crunch. This means fleshing out the various settings (ands possibly reviving some old settings) rather than churning out rules more supplements. I suspect that there may be a natural life cycle to each edition of a game like D&D. The major rules supplements for the system are all out there now, and the next step is to publish interesting material that makes use of them. Thus, I suspect that over the next year or two we will start to see more adventures from WoTC and possibly a campaign setting or two. It wouldn't surprise me in the slightest if WoTC decides to revive some of the best material from earlier editions of the game and update it to 3.5. In recent months, I have noticed that many of the long-term D&D geeks that I know are starting to suffer from 'rules burnout'. This condition is usually expressed as a marked aversion to any new rules sub-systems into their campaigns. Another thing that I have noted is a growing incidence of what might be called 'option fatigue' ---- a growing realization there are simply too many options in the official WoTC products and that these options are starting to dilute the 'traditional D&D experience' in strange ways. I'll probably be crucified for saying this, but let's face it -- without a strong GM, a typical 3.5 adventuring party is more likely to resemble a menagerie of oddballs than a collection of characters who embody strong fantasy archetypes.... [/QUOTE]
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