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Where does arcane magic come from?
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<blockquote data-quote="RangerWickett" data-source="post: 111412" data-attributes="member: 63"><p>Arcane Magic? Divine Magic? Why the distinction? Magic exists, like God exists. If you don't believe in God, you will have a hard time drawing upon God's power, and even if God does perform a miracle, you'll ascribe some other explanation. Even in the same religion, people view God in slightly different ways, and around the world, everyone's divinities vary from place to place, but over 90-some-odd percent of the world believes in some form of higher power. From a mythic standpoint, they probably all have it at least a little right, and though what one religion calls God, another religion might call a demon, most would still recognize its existence, if not its role in the metaphysical universe.</p><p></p><p>Thus, in my game world, there is no divine or arcane magic. It's all magic. There are two spellcasting core classes--wizard (for those who study magic) and sorcerer (for those to whom magic comes naturally). Bards, clerics, and druids are still available, but they are examples of specialized types of spellcasters. A core spellcaster, with no particular moral bent, can theoretically access any spell.</p><p></p><p>An actual celtic Druid might be called a pagan sorcerer by a Christian priest, but in game terms he'd be a bard. The priest might study apocryphal sources and find magic that he believes is handed down from God, and he might call himself a cleric, but in game terms he's actually just a wizard who chose to learn healing spells and alchemy.</p><p></p><p>Magic is mystery. You can never define it, and if you try, you'll be wrong.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 111412, member: 63"] Arcane Magic? Divine Magic? Why the distinction? Magic exists, like God exists. If you don't believe in God, you will have a hard time drawing upon God's power, and even if God does perform a miracle, you'll ascribe some other explanation. Even in the same religion, people view God in slightly different ways, and around the world, everyone's divinities vary from place to place, but over 90-some-odd percent of the world believes in some form of higher power. From a mythic standpoint, they probably all have it at least a little right, and though what one religion calls God, another religion might call a demon, most would still recognize its existence, if not its role in the metaphysical universe. Thus, in my game world, there is no divine or arcane magic. It's all magic. There are two spellcasting core classes--wizard (for those who study magic) and sorcerer (for those to whom magic comes naturally). Bards, clerics, and druids are still available, but they are examples of specialized types of spellcasters. A core spellcaster, with no particular moral bent, can theoretically access any spell. An actual celtic Druid might be called a pagan sorcerer by a Christian priest, but in game terms he'd be a bard. The priest might study apocryphal sources and find magic that he believes is handed down from God, and he might call himself a cleric, but in game terms he's actually just a wizard who chose to learn healing spells and alchemy. Magic is mystery. You can never define it, and if you try, you'll be wrong. [/QUOTE]
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