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Where does arcane magic come from?
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<blockquote data-quote="SSS-Druid" data-source="post: 116101" data-attributes="member: 613"><p>I, too, prefer to keep things mysterious - not undefined, but mysterious. This provides an in-campaign variety in the types and abilities of different magicians.</p><p></p><p>Whereas one cabal of Wizards teaches that reality is a set of perfectly harmonized Celestial Spheres, and the introduction of "off-key tones" (thorough the use of words of power and incantation) allows the wizard to change the "song" on a local level, another teaches that the art of magic is harnessing the ambient energies that were brought into play when the Divine spoke the Word that created reality, and by repeating or warping parts of that First Word, the world might be remade on some small level.</p><p></p><p>In the Scarred Lands setting, magic is a primal force of nature. Like all of the primal forces, it was symbolized and epitomized by one of the Titans - Mesos, in this case. Mesos' high priests were those who were born touching and breathing that force, able to tap into it through the use of certain gestures, words of power and material correspondence symbolism.</p><p></p><p>Wizards are those thieves of power - they were not born with the ability to touch this essence. But, by studying the gestures, words and other components, they were able to "reverse engineer" the connections using what they knew of the way magic works. That's why a wizard needs a spellbook - he isn't "memorizing" a spell - he is using the painfully exhaustive formulae and rotes within its pages to tap into that potential, artifically giving himself the link that comes naturally to sorcerers.</p></blockquote><p></p>
[QUOTE="SSS-Druid, post: 116101, member: 613"] I, too, prefer to keep things mysterious - not undefined, but mysterious. This provides an in-campaign variety in the types and abilities of different magicians. Whereas one cabal of Wizards teaches that reality is a set of perfectly harmonized Celestial Spheres, and the introduction of "off-key tones" (thorough the use of words of power and incantation) allows the wizard to change the "song" on a local level, another teaches that the art of magic is harnessing the ambient energies that were brought into play when the Divine spoke the Word that created reality, and by repeating or warping parts of that First Word, the world might be remade on some small level. In the Scarred Lands setting, magic is a primal force of nature. Like all of the primal forces, it was symbolized and epitomized by one of the Titans - Mesos, in this case. Mesos' high priests were those who were born touching and breathing that force, able to tap into it through the use of certain gestures, words of power and material correspondence symbolism. Wizards are those thieves of power - they were not born with the ability to touch this essence. But, by studying the gestures, words and other components, they were able to "reverse engineer" the connections using what they knew of the way magic works. That's why a wizard needs a spellbook - he isn't "memorizing" a spell - he is using the painfully exhaustive formulae and rotes within its pages to tap into that potential, artifically giving himself the link that comes naturally to sorcerers. [/QUOTE]
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Where does arcane magic come from?
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