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Where does arcane magic come from?
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<blockquote data-quote="Tsyr" data-source="post: 116215" data-attributes="member: 354"><p>IMC, "divine" magic, "elemental" magic (similar to arcane but not exact), "arcane magic", and "high magic" (Also similar to arcane, but not exact), and ki channeling all come from -essentialy- the same source, the residual mana that permiates the environment. All beings that possess an immortal soul (my worlds mythos) produce mana, it's a side effect of living. Mana is also produced in a few other ways... the earth itself produces so mana, so does the sun and the moon, fires produce some, and water "stores" mana in higher concentrations than normal, but it doesn't actualy produce any. Different types of casters just go about it in different ways.</p><p></p><p>"divine" magic is a cleric requesting their god or chosen dragon (my worlds mythos comming in to play again) to devote just a tiny fraction of their essence to manipulate the mana FOR them, then channel it through them. I use standard cleric and paladin rules for this.</p><p></p><p>"arcane" magic is a very structured, formalized way of casting. The gestures, components, words, and thought patterns, when imbued by a tiny part of the mana the caster themself produces, causes the residual outside mana to be drawn in to the caster and manipulated by the casters immortal soul and shaped into a spell. I use standard wizard rules for this, along with a new class unique to my setting.</p><p></p><p>"elemental" magic is similar to arcane magic, but it lacks many of the "hard and fast" limitations of traditional arcane magic... it's done by the immortal soul directly and almost instinctivly (much like sorcerers in a normal game), and can draw power for some spells by tapping the right elemental mana. I use Sov. Stone "elemental mages" for this, they replace druids and sorcerers at the same time. I also use a modified players-handbook Ranger that I call a Guardian.</p><p></p><p>"high magic" is a rare and dangerous form of Arcane magic. On the surface it is very similar to Arcane magic, but it involves awakening your immortal soul more than traditional arcane magic so that you have finer control over the elements you are working with. Unfortunatly, mortals aren't meant to have their immortal soul awakened that far, it throws the balance of their two souls out of balance... it slowly drives them insane. I use the WoT wilder class for this, along with slightly modified male channeling rules for everyone.</p><p></p><p>Ki channelers are essentialy unique amongst the mages, but they still use more or less the same power source. They use their own reserve of mana inside them, learning techniques to amplify the amount of mana they can produce and how to magnify the power of what they do produce. Of all the mages (except a few weak divine casters), ki channelers have the smallest immortal soul. They strive to keep their two souls in perfect balance, as part of how they generate the massive amounts of mana. I use the Psion and Psionic Warrior classes for ki channelers.</p><p></p><p>This is just my own quirky take on magic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tsyr, post: 116215, member: 354"] IMC, "divine" magic, "elemental" magic (similar to arcane but not exact), "arcane magic", and "high magic" (Also similar to arcane, but not exact), and ki channeling all come from -essentialy- the same source, the residual mana that permiates the environment. All beings that possess an immortal soul (my worlds mythos) produce mana, it's a side effect of living. Mana is also produced in a few other ways... the earth itself produces so mana, so does the sun and the moon, fires produce some, and water "stores" mana in higher concentrations than normal, but it doesn't actualy produce any. Different types of casters just go about it in different ways. "divine" magic is a cleric requesting their god or chosen dragon (my worlds mythos comming in to play again) to devote just a tiny fraction of their essence to manipulate the mana FOR them, then channel it through them. I use standard cleric and paladin rules for this. "arcane" magic is a very structured, formalized way of casting. The gestures, components, words, and thought patterns, when imbued by a tiny part of the mana the caster themself produces, causes the residual outside mana to be drawn in to the caster and manipulated by the casters immortal soul and shaped into a spell. I use standard wizard rules for this, along with a new class unique to my setting. "elemental" magic is similar to arcane magic, but it lacks many of the "hard and fast" limitations of traditional arcane magic... it's done by the immortal soul directly and almost instinctivly (much like sorcerers in a normal game), and can draw power for some spells by tapping the right elemental mana. I use Sov. Stone "elemental mages" for this, they replace druids and sorcerers at the same time. I also use a modified players-handbook Ranger that I call a Guardian. "high magic" is a rare and dangerous form of Arcane magic. On the surface it is very similar to Arcane magic, but it involves awakening your immortal soul more than traditional arcane magic so that you have finer control over the elements you are working with. Unfortunatly, mortals aren't meant to have their immortal soul awakened that far, it throws the balance of their two souls out of balance... it slowly drives them insane. I use the WoT wilder class for this, along with slightly modified male channeling rules for everyone. Ki channelers are essentialy unique amongst the mages, but they still use more or less the same power source. They use their own reserve of mana inside them, learning techniques to amplify the amount of mana they can produce and how to magnify the power of what they do produce. Of all the mages (except a few weak divine casters), ki channelers have the smallest immortal soul. They strive to keep their two souls in perfect balance, as part of how they generate the massive amounts of mana. I use the Psion and Psionic Warrior classes for ki channelers. This is just my own quirky take on magic :) [/QUOTE]
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