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Where does background goes too far?
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<blockquote data-quote="Seaver" data-source="post: 662290" data-attributes="member: 3200"><p>*Pops out of Lurker Space</p><p></p><p>Hiya.</p><p></p><p>My background usually consists of:</p><p></p><p>My character has no family. He was an orphan. The reason he is adventuring is that his only friends are the people who now make up the party.</p><p></p><p></p><p></p><p>I do not hand the DM leverage against my character at creation.</p><p></p><p>Another reason I don't like a complicated background is that I don't want to put restrictions on my character at creation, but prefer to see where he is going after the first couple of adventures. If I can get away with it I even prefer to avoid assigning alignment until after those first couple of adventures.</p><p></p><p>My first character in 3ed started out as a CN cleric of war and destruction. After the 2nd session (and notifying my DM) he insta-changed to a NG cleric of Good and War. A noble and honorable one man war on evil, well a one man war on evil who happened to be in an adventuring party. </p><p></p><p>Eventually he ended up finding out that his family was still alive and were ex-adventurers, his alignment slid to LG as he developed a sense of honor and morality (and religious fervor) as strong as any paladin, and eventually became the head of his temple. He was retired shortly after that and donated as an NPC for future campaigns.</p><p></p><p>Heh, that makes the third time a DM has had one of my characters continue as a NPC in their campaign.</p><p></p><p>Anyway a blank slate is the best beginning in my opinion. Let the game and the story define your character as you go. Do not restrict yourself from the start.</p><p></p><p>I mean some of the best stories start from humble, unknown beginnings. The young man, ancestory shrouded in mystery, sets off to see what's on the other side of the hill and ends up getting wrapped up in an epic adventure. How many tales can you think of that follow this formula? </p><p></p><p></p><p>*Fades back into Lurker Space</p></blockquote><p></p>
[QUOTE="Seaver, post: 662290, member: 3200"] *Pops out of Lurker Space Hiya. My background usually consists of: My character has no family. He was an orphan. The reason he is adventuring is that his only friends are the people who now make up the party. I do not hand the DM leverage against my character at creation. Another reason I don't like a complicated background is that I don't want to put restrictions on my character at creation, but prefer to see where he is going after the first couple of adventures. If I can get away with it I even prefer to avoid assigning alignment until after those first couple of adventures. My first character in 3ed started out as a CN cleric of war and destruction. After the 2nd session (and notifying my DM) he insta-changed to a NG cleric of Good and War. A noble and honorable one man war on evil, well a one man war on evil who happened to be in an adventuring party. Eventually he ended up finding out that his family was still alive and were ex-adventurers, his alignment slid to LG as he developed a sense of honor and morality (and religious fervor) as strong as any paladin, and eventually became the head of his temple. He was retired shortly after that and donated as an NPC for future campaigns. Heh, that makes the third time a DM has had one of my characters continue as a NPC in their campaign. Anyway a blank slate is the best beginning in my opinion. Let the game and the story define your character as you go. Do not restrict yourself from the start. I mean some of the best stories start from humble, unknown beginnings. The young man, ancestory shrouded in mystery, sets off to see what's on the other side of the hill and ends up getting wrapped up in an epic adventure. How many tales can you think of that follow this formula? *Fades back into Lurker Space [/QUOTE]
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