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Where does making an effective character end and munchkinism begin?
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<blockquote data-quote="Terwox" data-source="post: 825206" data-attributes="member: 1044"><p><strong>spotlight hogs.</strong></p><p></p><p>Munchkins are when people hog the spotlight when it stops the other players from having fun.</p><p></p><p>This includes the tweaked out melee cleric of whatever-god-grants-war-and-celerity-and-only-lets-me-buff-myself, and the 12-page backstory bard that won't ever let anyone else talk without interrupting with a comment that puts the spotlight back on themselves.</p><p></p><p>both of those characters could be fun for a group to play in. but when the group isn't haven't fun, and only the person playing those characters is, it's munchkin.</p><p></p><p>stat munchkin or drama munchkin. either way.</p><p></p><p>oh, and also, having in-game justification for stats isn't too big a deal, i'd say. it can be just hiding stat munchkining behind a strung together backstory. but yeah, when people skip it, it's generally munchkin time.</p><p></p><p>well, says me!</p><p></p><p>edit: so I wouldn't say it is the intent that makes the munchkin -- it is whether or not their actions stop the other player's fun. The drama munchkin may intend to make the game a richer roleplaying experience for all, and unintentionally hog the spotlight and make a group that prefers combat bored.</p></blockquote><p></p>
[QUOTE="Terwox, post: 825206, member: 1044"] [b]spotlight hogs.[/b] Munchkins are when people hog the spotlight when it stops the other players from having fun. This includes the tweaked out melee cleric of whatever-god-grants-war-and-celerity-and-only-lets-me-buff-myself, and the 12-page backstory bard that won't ever let anyone else talk without interrupting with a comment that puts the spotlight back on themselves. both of those characters could be fun for a group to play in. but when the group isn't haven't fun, and only the person playing those characters is, it's munchkin. stat munchkin or drama munchkin. either way. oh, and also, having in-game justification for stats isn't too big a deal, i'd say. it can be just hiding stat munchkining behind a strung together backstory. but yeah, when people skip it, it's generally munchkin time. well, says me! edit: so I wouldn't say it is the intent that makes the munchkin -- it is whether or not their actions stop the other player's fun. The drama munchkin may intend to make the game a richer roleplaying experience for all, and unintentionally hog the spotlight and make a group that prefers combat bored. [/QUOTE]
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Where does making an effective character end and munchkinism begin?
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