Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Where does negative energy fit into the D&D chrono-cosmology?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shemeska" data-source="post: 7835226" data-attributes="member: 11697"><p>The situation is muddied a bit by 4e content using its own cosmology with no continuity to Planescape, and then by 5e incorporating elements of 4e piecemeal while also attempting to harken back to the Great Wheel cosmology of pre-4e D&D (with a mixed end result I suppose, but more successes than failures I think).</p><p></p><p>5e's handling of Positive and Negative's positioning wrt the other planes unfortunately doesn't go back to the quasielemental planes as metaphysical border regions with the energy planes, but on the upside 5e seems to take a page of inspiration from Pathfinder when it alludes to the Feywild and Shadowfell as being influenced by metaphysical proximity to Positive and Negative respectively (as Pathfinder does more overtly with the First World and Plane of Shadow). Whether it's an overt influence or convergent design the end result is the same for the game play.</p><p></p><p>As far as timeline goes, the answer would be a lot easier if Planescape was still being retained as a primary source of planar continuity and history (which as of MToF seems to be suspect) rather than a very much pick and choose approach, likely as different authors are or aren't familiar with the original source material. The Planescape timeline would have had the Outer Planes developing first, prior to the appearance of mortal life, and the gods appearing later on after mortal belief began to change the landscape of the Outer Planes and worship caused the formation of the gods. The earliest outsiders would have appeared with those primordial Outer Planes (baernaloths/yugoloths, primordial pre-Spawning Stone slaadi, the pre-rilmani kamarel in the Outlands, and presumably entities of Law and Good never overtly named).</p><p></p><p>Planescape's planar timeline was heavily biased towards a focus on the Outer Planes and much of it had some in-character source bias in the telling, but the general scheme of things was there, studded with plot hooks like the chocolate chips in a giant cookie fresh from the oven.</p><p></p><p>The Far Realm has had a lot of contradictory takes over the years, but my favorite that I think meshes best with the original material is that it can be best considered as an entirely different cosmology only tangently interacting with the planes of the Great Wheel. It isn't antithetical so much as they're both hideously toxic to one another by virtue of possessing concepts that do not and cannot truly exist within the other. Think of them like adjacent soap bubbles of reality drifting atop the endless sea of possibility represented by the Deep Ethereal (a similar take seen by the Great Beyond cosmology's Maelstrom and the Abyss in Pathfinder as two competing realities grounded upon one another).</p><p></p><p>The precise timeline for the Inner/Energy Planes appearing is sometime -after- the early "pure" Outer Planes but prior to the creation of the Material Plane, as the Positive Energy plane is the source of those mortal souls that would ultimately produce belief and faith that would in turn mold the nature of the Outer Planes. I suspect some of the first outsiders might be seen as prokaryotes looking on in horror as early photosynthetic organisms / mortals produced oxygen / belief, leading to a metaphysical version of the so-called Great Oxygen Crises that forever altered the world.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 7835226, member: 11697"] The situation is muddied a bit by 4e content using its own cosmology with no continuity to Planescape, and then by 5e incorporating elements of 4e piecemeal while also attempting to harken back to the Great Wheel cosmology of pre-4e D&D (with a mixed end result I suppose, but more successes than failures I think). 5e's handling of Positive and Negative's positioning wrt the other planes unfortunately doesn't go back to the quasielemental planes as metaphysical border regions with the energy planes, but on the upside 5e seems to take a page of inspiration from Pathfinder when it alludes to the Feywild and Shadowfell as being influenced by metaphysical proximity to Positive and Negative respectively (as Pathfinder does more overtly with the First World and Plane of Shadow). Whether it's an overt influence or convergent design the end result is the same for the game play. As far as timeline goes, the answer would be a lot easier if Planescape was still being retained as a primary source of planar continuity and history (which as of MToF seems to be suspect) rather than a very much pick and choose approach, likely as different authors are or aren't familiar with the original source material. The Planescape timeline would have had the Outer Planes developing first, prior to the appearance of mortal life, and the gods appearing later on after mortal belief began to change the landscape of the Outer Planes and worship caused the formation of the gods. The earliest outsiders would have appeared with those primordial Outer Planes (baernaloths/yugoloths, primordial pre-Spawning Stone slaadi, the pre-rilmani kamarel in the Outlands, and presumably entities of Law and Good never overtly named). Planescape's planar timeline was heavily biased towards a focus on the Outer Planes and much of it had some in-character source bias in the telling, but the general scheme of things was there, studded with plot hooks like the chocolate chips in a giant cookie fresh from the oven. The Far Realm has had a lot of contradictory takes over the years, but my favorite that I think meshes best with the original material is that it can be best considered as an entirely different cosmology only tangently interacting with the planes of the Great Wheel. It isn't antithetical so much as they're both hideously toxic to one another by virtue of possessing concepts that do not and cannot truly exist within the other. Think of them like adjacent soap bubbles of reality drifting atop the endless sea of possibility represented by the Deep Ethereal (a similar take seen by the Great Beyond cosmology's Maelstrom and the Abyss in Pathfinder as two competing realities grounded upon one another). The precise timeline for the Inner/Energy Planes appearing is sometime -after- the early "pure" Outer Planes but prior to the creation of the Material Plane, as the Positive Energy plane is the source of those mortal souls that would ultimately produce belief and faith that would in turn mold the nature of the Outer Planes. I suspect some of the first outsiders might be seen as prokaryotes looking on in horror as early photosynthetic organisms / mortals produced oxygen / belief, leading to a metaphysical version of the so-called Great Oxygen Crises that forever altered the world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Where does negative energy fit into the D&D chrono-cosmology?
Top