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General Tabletop Discussion
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Jester David" data-source="post: 7056594" data-attributes="member: 37579"><p>Optimizing is just a euphemism treadmill for minmaxing. Which, in turn, is derived from being power gaming and/ or munchkin. </p><p></p><p>Not a fan of optimizing. It's detrimental to the table. It's setting out to "win" D&D through the mechanics. </p><p>I get that's how some people have fun. They enjoy making powerful characters and the mega-game of character creation. But when taken too far it makes that character outright better than other characters at the table, which can impact the fun of other players. And *any* behavior that impacts the fun of other people is detrimental to the game. It's disruptive. </p><p></p><p>Because no one likes their character being outclassed. And often to challenge an optimized character, the DM has to make the encounters harder or use deadlier monsters, which makes the rest of the table feel weak and ineffective against the powerful foes. And the DM is there to have fun too, and doesn't like to see all of their monsters steamrolled. </p><p></p><p>The best optimizes are the ones who try to optimize support. They make everyone else at the table extra awesome. Or ones who know where the line is and keep their power levels just below where they *could* be.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7056594, member: 37579"] Optimizing is just a euphemism treadmill for minmaxing. Which, in turn, is derived from being power gaming and/ or munchkin. Not a fan of optimizing. It's detrimental to the table. It's setting out to "win" D&D through the mechanics. I get that's how some people have fun. They enjoy making powerful characters and the mega-game of character creation. But when taken too far it makes that character outright better than other characters at the table, which can impact the fun of other players. And *any* behavior that impacts the fun of other people is detrimental to the game. It's disruptive. Because no one likes their character being outclassed. And often to challenge an optimized character, the DM has to make the encounters harder or use deadlier monsters, which makes the rest of the table feel weak and ineffective against the powerful foes. And the DM is there to have fun too, and doesn't like to see all of their monsters steamrolled. The best optimizes are the ones who try to optimize support. They make everyone else at the table extra awesome. Or ones who know where the line is and keep their power levels just below where they *could* be. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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