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General Tabletop Discussion
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="ZeshinX" data-source="post: 7057289" data-attributes="member: 6793656"><p>I have no real set definitions for min/maxing or optimizing. I don't take particular issue with those things in and of themselves. If it's what you favor, and it's fun for you, go for it, though you may want to find a group of like-minded people to play with. Optimize or min/max your fun, if you will. You'll find little to enjoy at my table.</p><p></p><p>I do ask players at my table to come up with a concept, not a build. Come up with a compelling (to you) fictional person with wants, needs, desires and motivations...a personality basically, before you even look at stats or roll dice. Come up with WHO you want to play before you even go near WHAT you want to play.</p><p></p><p>I have no wish to play D&D with what I find amounts to a party of spreadsheets. To those who do, awesome, it's what you love and have fun with, and that's always great. I have no doubt there's plenty of like-minded groups to game with. I find it quite boring, but that's me.</p><p></p><p>Once you've got your WHO, crafting the WHAT tends to come pretty easily. I have no issues with wanting your WHAT to be the most effective WHAT they can be, but remain true to your WHO when doing so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So I suppose my point is, I don't care about min/maxing or optimizing if it's done in service to a well thought out and interesting complete character. If it's just for the numbers, I'll politely ask you to find another table, as you'll find little to enjoy at mine.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 7057289, member: 6793656"] I have no real set definitions for min/maxing or optimizing. I don't take particular issue with those things in and of themselves. If it's what you favor, and it's fun for you, go for it, though you may want to find a group of like-minded people to play with. Optimize or min/max your fun, if you will. You'll find little to enjoy at my table. I do ask players at my table to come up with a concept, not a build. Come up with a compelling (to you) fictional person with wants, needs, desires and motivations...a personality basically, before you even look at stats or roll dice. Come up with WHO you want to play before you even go near WHAT you want to play. I have no wish to play D&D with what I find amounts to a party of spreadsheets. To those who do, awesome, it's what you love and have fun with, and that's always great. I have no doubt there's plenty of like-minded groups to game with. I find it quite boring, but that's me. Once you've got your WHO, crafting the WHAT tends to come pretty easily. I have no issues with wanting your WHAT to be the most effective WHAT they can be, but remain true to your WHO when doing so. :) So I suppose my point is, I don't care about min/maxing or optimizing if it's done in service to a well thought out and interesting complete character. If it's just for the numbers, I'll politely ask you to find another table, as you'll find little to enjoy at mine. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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