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General Tabletop Discussion
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7057380" data-attributes="member: 6775031"><p>In the game I am currently playing, there is a single-class rogue and a multi-class paladin/champion. At their current levels, the rogue can usually manage to land a sneak attack every round, for about 35 damage. To contrast, the paladin can action surge and smite to deal three or four times that much damage; and it can do so on-command, every single day.</p><p></p><p>If we're fighting a monster, for example, then the cleric might open up with a Flamestrike, and then the rogue could maneuver for a sneak attack. But then the paladin goes, and it deals so much damage that <em>not only</em> is the monster vanquished, but it <em>would have</em> been vanquished anyway, even if the cleric and rogue hadn't done <em>anything</em>. Two players are left with the sad realization that their contributions toward this shared goal were entirely meaningless, because one player is the only one who <em>mattered</em> in determining the outcome. That is an example of one player outshining others.</p><p></p><p>A similar example, from Pathfinder, sees a witch and a sorcerer fighting a group of several ice monsters while they each have a Fireball spell available. The monsters each have about ~80 HP, and the witch goes first with a Fireball that deals ~50 damage to each of them, followed by the sorcerer with a class/race/feat <em>optimized</em> Fireball for ~90 HP. The witch ends up feeling like a chump, because even though this was an ideal situation to use that spell, their entire contribution and all of the resources they expended amounted to <em>nothing</em>.</p><p></p><p>That's just from personal experience, though. YMMV.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7057380, member: 6775031"] In the game I am currently playing, there is a single-class rogue and a multi-class paladin/champion. At their current levels, the rogue can usually manage to land a sneak attack every round, for about 35 damage. To contrast, the paladin can action surge and smite to deal three or four times that much damage; and it can do so on-command, every single day. If we're fighting a monster, for example, then the cleric might open up with a Flamestrike, and then the rogue could maneuver for a sneak attack. But then the paladin goes, and it deals so much damage that [I]not only[/I] is the monster vanquished, but it [I]would have[/I] been vanquished anyway, even if the cleric and rogue hadn't done [I]anything[/I]. Two players are left with the sad realization that their contributions toward this shared goal were entirely meaningless, because one player is the only one who [I]mattered[/I] in determining the outcome. That is an example of one player outshining others. A similar example, from Pathfinder, sees a witch and a sorcerer fighting a group of several ice monsters while they each have a Fireball spell available. The monsters each have about ~80 HP, and the witch goes first with a Fireball that deals ~50 damage to each of them, followed by the sorcerer with a class/race/feat [I]optimized[/I] Fireball for ~90 HP. The witch ends up feeling like a chump, because even though this was an ideal situation to use that spell, their entire contribution and all of the resources they expended amounted to [I]nothing[/I]. That's just from personal experience, though. YMMV. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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