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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Caliburn101" data-source="post: 7057578" data-attributes="member: 6802178"><p>You did minmax.</p><p></p><p>The term isn't confusing particularly - it's taking the lowest possible stats in one area of little direct relevance to the primary abilities a character class and using the points to buy the maximum stats in the ones that are.</p><p></p><p>That's what you did, and your GM was right on the money.</p><p></p><p>As to whether it is a negative thing, that is a loaded question with arguments on both sides.</p><p></p><p>I tend to value roleplay over rollplay and characterisation over gaming the system, and I have been playing and GMing a very long time so have seen plenty of instances of both extremes and everything in between.</p><p></p><p>It isn't a popular position to take with proponents of the opposing argument, and although a very well informed opinion, it is just an opinion - but I find in the significant majority, minmaxers and power gamers are cut of the same cloth (yes there are exceptions but they are rare...) and such behaviour in long running games tends to be counterproductive and creates tension, arguments, grandstanding and a bunch of other stuff that detracts from the group's fun.</p><p></p><p>Of course if everyone is a minmaxer at a table then there isn't a problem, but I cannot say I have seen that more than a couple of times in my 39 years rpg'ing.</p><p></p><p>So, is it negative - yes, in my opinion, and I would judge someone doing it as the kind of player who wouldn't work well in a campaign I ran. I have had them before of course, and had everything from them complaining that I was 'forcing' them into challenges that relied on their dump stats to getting angry about me using minmaxed villains who used their weaknesses against them, despite their being perfectly good reasons and opportunities for the villain to study them and to want to neutralise their one-track-minded uberness. I even had one player leave one of my campaigns because they couldn't easily get hold of the perfect set of magical items they had planned to further minmax their 'build'.</p><p></p><p>There is often, in my experience a strong element of self-entitlement at play with many minmaxers, and in the aforementioned case he expected me to give him whatever he wanted as and when he wanted it as this was the only way he could have 'fun', and it was my 'job' to make the game fun for him in this particular way.</p><p></p><p>Is minmaxing acceptable - clearly that depends on the people you are with, but it's often divisive in terms of what it produces and how it is played if the entire group isn't comfortable with it. If your GM isn't comfortable with it, then you really don't have a right to demand that you can do it. The GM sets the tone of a campaign - they are doing most of the work after all, and make the final calls on such things.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7057578, member: 6802178"] You did minmax. The term isn't confusing particularly - it's taking the lowest possible stats in one area of little direct relevance to the primary abilities a character class and using the points to buy the maximum stats in the ones that are. That's what you did, and your GM was right on the money. As to whether it is a negative thing, that is a loaded question with arguments on both sides. I tend to value roleplay over rollplay and characterisation over gaming the system, and I have been playing and GMing a very long time so have seen plenty of instances of both extremes and everything in between. It isn't a popular position to take with proponents of the opposing argument, and although a very well informed opinion, it is just an opinion - but I find in the significant majority, minmaxers and power gamers are cut of the same cloth (yes there are exceptions but they are rare...) and such behaviour in long running games tends to be counterproductive and creates tension, arguments, grandstanding and a bunch of other stuff that detracts from the group's fun. Of course if everyone is a minmaxer at a table then there isn't a problem, but I cannot say I have seen that more than a couple of times in my 39 years rpg'ing. So, is it negative - yes, in my opinion, and I would judge someone doing it as the kind of player who wouldn't work well in a campaign I ran. I have had them before of course, and had everything from them complaining that I was 'forcing' them into challenges that relied on their dump stats to getting angry about me using minmaxed villains who used their weaknesses against them, despite their being perfectly good reasons and opportunities for the villain to study them and to want to neutralise their one-track-minded uberness. I even had one player leave one of my campaigns because they couldn't easily get hold of the perfect set of magical items they had planned to further minmax their 'build'. There is often, in my experience a strong element of self-entitlement at play with many minmaxers, and in the aforementioned case he expected me to give him whatever he wanted as and when he wanted it as this was the only way he could have 'fun', and it was my 'job' to make the game fun for him in this particular way. Is minmaxing acceptable - clearly that depends on the people you are with, but it's often divisive in terms of what it produces and how it is played if the entire group isn't comfortable with it. If your GM isn't comfortable with it, then you really don't have a right to demand that you can do it. The GM sets the tone of a campaign - they are doing most of the work after all, and make the final calls on such things. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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