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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="pming" data-source="post: 7058104" data-attributes="member: 45197"><p>Hiya.</p><p></p><p>TL;DR I think [MENTION=6799753]lowkey13[/MENTION] nailed it a few posts back but I'll toss in my 2¢.</p><p></p><p>Player: <em>"Hmmm...if I take this, i get +1 to hit. If I also take this, I'll get another +1 to hit. I guess I can reduce my Int and Wis to get a higher Str, to get another +1 to hit. Oh! And if I take this over here, I can get another attack. Sweet!"</em> <-- that is a min/MAX'er to me. Someone who primarily/only looks at the bonuses and mechanical adjustments in order to build a PC. Once it's done, then he/she goes into the "character" RPG stuff to figure out the personality, background story, and all that kind of thing.</p><p></p><p>Player: <em>"Hmmm...he was a farm boy who didn't want to be a farmer so he always took extra militia training. In his late teens, he and his father had a really bad falling out, so he left to join the army full time. Yeah...I'll take this for him, and that gives him +1 to hit. He was used to using things with both hands...swinging big lumber axes, chopping wood, using a shovel, pitch fork, rake, that kind of thing, so he's not using a shield. Maybe I'll go with a big spear? I'll give him this fighting style then, which gives him a +1 to his AC when wearing armor. Yeah, that works. He's more well rounded, overall, so I'll just leave his stats as is, but I'll take this over here, he can have some extra skill points; Animal Handling, Nature, and maybe Athletics? Or maybe Medicine? Yeah...Medicine; he did well in first aid training."</em> <--- that is NOT a min/MAX'er to me. Someone who primarily/only looks at the characters personality, background story, goals, and all the "character" RPG stuff, choosing whatever mechanical thing fits the bill.</p><p></p><p>To me, for my preference, I prefer players who are NOT min/MAX'ers. And yeah, I think min/MAX'ing <em>is</em> a bad thing...but only a very light version of 'bad'. Not like 'torture kittens to death' kind of bad, more like 'didn't put the top back on the milk' kind of bad. IME, if you have one min/MAX'er in the group, then <em>everyone</em> in the group has to do it (at least to some degree). Otherwise you have a Street Rat (with a knife), a Vagabond (with a hand ax), a Cyber-Doc (with a box of band-aids), and a Cosmo-Knight who just got to Rifts Earth (in his personal dimension-hopping star destroyer), all in a party.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7058104, member: 45197"] Hiya. TL;DR I think [MENTION=6799753]lowkey13[/MENTION] nailed it a few posts back but I'll toss in my 2¢. Player: [I]"Hmmm...if I take this, i get +1 to hit. If I also take this, I'll get another +1 to hit. I guess I can reduce my Int and Wis to get a higher Str, to get another +1 to hit. Oh! And if I take this over here, I can get another attack. Sweet!"[/I] <-- that is a min/MAX'er to me. Someone who primarily/only looks at the bonuses and mechanical adjustments in order to build a PC. Once it's done, then he/she goes into the "character" RPG stuff to figure out the personality, background story, and all that kind of thing. Player: [I]"Hmmm...he was a farm boy who didn't want to be a farmer so he always took extra militia training. In his late teens, he and his father had a really bad falling out, so he left to join the army full time. Yeah...I'll take this for him, and that gives him +1 to hit. He was used to using things with both hands...swinging big lumber axes, chopping wood, using a shovel, pitch fork, rake, that kind of thing, so he's not using a shield. Maybe I'll go with a big spear? I'll give him this fighting style then, which gives him a +1 to his AC when wearing armor. Yeah, that works. He's more well rounded, overall, so I'll just leave his stats as is, but I'll take this over here, he can have some extra skill points; Animal Handling, Nature, and maybe Athletics? Or maybe Medicine? Yeah...Medicine; he did well in first aid training."[/I] <--- that is NOT a min/MAX'er to me. Someone who primarily/only looks at the characters personality, background story, goals, and all the "character" RPG stuff, choosing whatever mechanical thing fits the bill. To me, for my preference, I prefer players who are NOT min/MAX'ers. And yeah, I think min/MAX'ing [I]is[/I] a bad thing...but only a very light version of 'bad'. Not like 'torture kittens to death' kind of bad, more like 'didn't put the top back on the milk' kind of bad. IME, if you have one min/MAX'er in the group, then [I]everyone[/I] in the group has to do it (at least to some degree). Otherwise you have a Street Rat (with a knife), a Vagabond (with a hand ax), a Cyber-Doc (with a box of band-aids), and a Cosmo-Knight who just got to Rifts Earth (in his personal dimension-hopping star destroyer), all in a party. ^_^ Paul L. Ming [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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