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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="iserith" data-source="post: 7059836" data-attributes="member: 97077"><p>I toyed with that method early on, but eventually abandoned it. Chiefly the reason I wanted to do it that way was to set up a method where the DM was effectively removed from the process in which the PCs got Inspiration. I've achieved that same goal by the method I use now which is that the players just claim Inspiration when they play to their characters' personal characteristics (limit one per characteristic, so up to four times total per session).</p><p></p><p>I think this produces a better result because the players always know what they need to do to get Inspiration. The limitation of one Inspiration per characteristic means they can't spam a Personality trait which means if they want that sweet, sweet Inspiration, they need to put more than one characteristic on display. What's more, I don't have to know anything about their characteristics so there's no onus on me to memorize 16 to 20 different things about the characters. They just act it out, hit a button that spits out the characteristic in Roll20 and take their Inspiration with no pause in the game.</p><p></p><p>In some campaigns, I add additional ways to earn Inspiration, but this is my baseline.</p></blockquote><p></p>
[QUOTE="iserith, post: 7059836, member: 97077"] I toyed with that method early on, but eventually abandoned it. Chiefly the reason I wanted to do it that way was to set up a method where the DM was effectively removed from the process in which the PCs got Inspiration. I've achieved that same goal by the method I use now which is that the players just claim Inspiration when they play to their characters' personal characteristics (limit one per characteristic, so up to four times total per session). I think this produces a better result because the players always know what they need to do to get Inspiration. The limitation of one Inspiration per characteristic means they can't spam a Personality trait which means if they want that sweet, sweet Inspiration, they need to put more than one characteristic on display. What's more, I don't have to know anything about their characteristics so there's no onus on me to memorize 16 to 20 different things about the characters. They just act it out, hit a button that spits out the characteristic in Roll20 and take their Inspiration with no pause in the game. In some campaigns, I add additional ways to earn Inspiration, but this is my baseline. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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